Lol, we had 'fake' ragdolls in the last released version, but it was all done with animations. And I *was* working on physics stuff with novodex (now PhysX) and ODE. But I never finished it, nor did I actually implement the real ragdoll code.
-Tony -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tobias Kammersgaard Sent: January-29-09 10:17 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] GoldSource ragdolls Tony Sergi implemented ragdolls in Frontline Forces if I recall correctly (was it physics perhaps?) /ScarT 2009/1/29 Tom Schumann <[email protected]> > I'm making a mod for Half-Life and apparently there is some ragdoll code > already in the Half-Life SDK's code. > I've had a look on Google, but the only tutorial is no longer being hosted, > so does anyone here know anything about this ragdoll code, or, if not, > whether it's a client side/server side thing? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

