Lol, we had 'fake' ragdolls in the last released version, but it was all done 
with animations. And I *was* working on physics stuff with novodex (now PhysX) 
and ODE. But I never finished it, nor did I actually implement the real ragdoll 
code.


-Tony

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Tobias 
Kammersgaard
Sent: January-29-09 10:17 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] GoldSource ragdolls

Tony Sergi implemented ragdolls in Frontline Forces if I recall correctly
(was it physics perhaps?)

/ScarT


2009/1/29 Tom Schumann <[email protected]>

> I'm making a mod for Half-Life and apparently there is some ragdoll code
> already in the Half-Life SDK's code.
> I've had a look on Google, but the only tutorial is no longer being hosted,
> so does anyone here know anything about this ragdoll code, or, if not,
> whether it's a client side/server side thing?
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