or you can just use Vphysics :) Jorge Rodriguez wrote: > Ragdoll and solid body physics (like weapons falling on the ground) is > possible in *Source *if you import a physics library and send all of the bsp > data available through the pm shared data into it, but the ragdolls will > look terribad unless you create your own collision model and constraints. > It's not an easy job by far, but it's possible. > >
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