or you can just use Vphysics  :)

Jorge Rodriguez wrote:
> Ragdoll and solid body physics (like weapons falling on the ground) is
> possible in *Source *if you import a physics library and send all of the bsp
> data available through the pm shared data into it, but the ragdolls will
> look terribad unless you create your own collision model and constraints.
> It's not an easy job by far, but it's possible.
>
>   

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