Yes, he did, as the HL: Enhanced team did, and myself too. But you have to use an external physics API (like PhysX, or Newton). And I can assure you that it isn't an easy task :P
2009/1/29 Tobias Kammersgaard <[email protected]> > Tony Sergi implemented ragdolls in Frontline Forces if I recall correctly > (was it physics perhaps?) > > /ScarT > > > 2009/1/29 Tom Schumann <[email protected]> > > > I'm making a mod for Half-Life and apparently there is some ragdoll code > > already in the Half-Life SDK's code. > > I've had a look on Google, but the only tutorial is no longer being > hosted, > > so does anyone here know anything about this ragdoll code, or, if not, > > whether it's a client side/server side thing? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

