Yes, he did, as the HL: Enhanced team did, and myself too. But you have to
use an external physics API (like PhysX, or Newton). And I can assure you
that it isn't an easy task :P

2009/1/29 Tobias Kammersgaard <[email protected]>

> Tony Sergi implemented ragdolls in Frontline Forces if I recall correctly
> (was it physics perhaps?)
>
> /ScarT
>
>
> 2009/1/29 Tom Schumann <[email protected]>
>
> > I'm making a mod for Half-Life and apparently there is some ragdoll code
> > already in the Half-Life SDK's code.
> > I've had a look on Google, but the only tutorial is no longer being
> hosted,
> > so does anyone here know anything about this ragdoll code, or, if not,
> > whether it's a client side/server side thing?
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