Hi,
Okay, I've *only* made the below eiface.h change (any other changes I cannot
find the appropriate place to make the change).
I am running my test server like this:
srcds.exe -game left4dead -allowdebug -console -norestart -nocrashdialog
+maxplayers 8 +map l4d_vs_farm01_hilltop +port 21000 +exec server.cfg
+sv_lan 1
I have the debug build located in
c:\srcds\l4d\left4dead\addons\serverplugin_empty.dll
I have in that same \addons directory a file named serverplugin_empty.vdf
Inside it I have:
"Plugin"
{
"file" "../left4dead/addons/serverplugin_empty"
}
Inside my server.cfg file I have this at the end:
plugin_load serverplugin_empty
When the game server starts up, the console finishes with these messages:
Module serverplugin_empty is a debug build
Failed to load plugin "serverplugin_empty"
Unable to load plugin "serverplugin_empty"
What am I doing wrong? I suspect its because I have not made all of the
required changes, but I cannot find out where to do so.
If you could point out where I make these changes specifically that would be
great.
Thanks again,
Andrew
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saul Rennison
Sent: Wednesday, 11 February 2009 8:26 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Left4Dead Plugin?
Yeah just change it in eiface.h. Ask if you need any more help.
Sent from my iPhone
On 11 Feb 2009, at 08:17, "Andrew Armstrong" <[email protected]>
wrote:
> Hi again,
>
> I am following that wiki article and have made the
> "IVEngineServer::UserMessageBegin now takes an additional string
> parameter
> containing the message name." change in eiface.h (by changing the
> signature
> to UserMessageBegin( IRecipientFilter *filter, int msg_type, const
> char*
> name ) = 0;)
>
> Is this the only place that needs the change?
>
> Points 2 and 3 of the changes list I have not made, I am not sure
> where to
> make them.
>
> Any other hints?
>
> Thanks again,
> Andrew
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Andrew
> Armstrong
> Sent: Wednesday, 11 February 2009 8:46 AM
> To: 'Discussion of Half-Life Programming'
> Subject: Re: [hlcoders] Left4Dead Plugin?
>
> Awesome, thank you.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saul
> Rennison
> Sent: Wednesday, 11 February 2009 4:42 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Left4Dead Plugin?
>
> Here is the actual link:
> http://wiki.alliedmods.net/Porting_to_Left_4_Dead
>
> 2009/2/10 Saul Rennison <[email protected]>
>
>> Check alliedmods.net wiki under Left4Dead interface changes.
>>
>> Sent from my iPhone
>>
>>
>> On 10 Feb 2009, at 11:00, "Andrew Armstrong" <[email protected]>
>> wrote:
>>
>> Hi guys,
>>>
>>>
>>>
>>> Is it possible yet to create a simple server plugin for Left4Dead?
>>>
>>>
>>>
>>> I've compiled the serverplugin_empty file, installed it as per the
>>> wiki
>>> etc,
>>> but when trying to load the plugin from the console I receive:
>>>
>>>
>>>
>>> Failed to load plugin "serverplugin_empty"
>>>
>>> Unable to load plugin "serverplugin_empty"
>>>
>>>
>>>
>>> Is this because the Source SDK is still out of date and the game
>>> does not
>>> know how to compile this version of the plugin?
>>>
>>>
>>>
>>> Cheers,
>>>
>>> Andrew
>>>
>>>
>>>
>>> _______________________________________________
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>>>
>>>
>
>
> --
> Thanks,
> - Saul.
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>
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