Add in some debug print to see where in the plugin it's failing. Andrew Armstrong wrote: > Unfortunately I now just get the 'Failed to load' and then 'Unable to load' > (I made sure -allowdebug is off). > > Is there a way to get more info other than 'it failed'? :) > > Perhaps my compilation settings are wrong. > > Thanks > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Tony Sergi > Sent: Thursday, 12 February 2009 12:52 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Left4Dead Plugin? > > Oops my bad. Try building it in release, it's probably something to do with > the fact that the orange box libs (tier1 etc) are different from L4D (not > different enough to be completely incompatible though) > > > -Tony > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Andrew > Armstrong > Sent: February-11-09 8:46 AM > To: 'Discussion of Half-Life Programming' > Subject: Re: [hlcoders] Left4Dead Plugin? > > I did though (see -allowdebug there in the command line); so I'm not sure > what the problem is - I must be missing something obvious. > > - Andrew > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Tony Sergi > Sent: Thursday, 12 February 2009 12:34 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Left4Dead Plugin? > > It's because you're building the plugin in debug, and not adding -allowdebug > to the command line options. > > > -Tony > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Andrew > Armstrong > Sent: February-11-09 7:07 AM > To: 'Discussion of Half-Life Programming' > Subject: Re: [hlcoders] Left4Dead Plugin? > > Hi, > > Okay, I've *only* made the below eiface.h change (any other changes I cannot > find the appropriate place to make the change). > > I am running my test server like this: > srcds.exe -game left4dead -allowdebug -console -norestart -nocrashdialog > +maxplayers 8 +map l4d_vs_farm01_hilltop +port 21000 +exec server.cfg > +sv_lan 1 > > I have the debug build located in > c:\srcds\l4d\left4dead\addons\serverplugin_empty.dll > > I have in that same \addons directory a file named serverplugin_empty.vdf > > Inside it I have: > "Plugin" > { > "file" "../left4dead/addons/serverplugin_empty" > } > > > Inside my server.cfg file I have this at the end: > plugin_load serverplugin_empty > > When the game server starts up, the console finishes with these messages: > Module serverplugin_empty is a debug build > Failed to load plugin "serverplugin_empty" > Unable to load plugin "serverplugin_empty" > > What am I doing wrong? I suspect its because I have not made all of the > required changes, but I cannot find out where to do so. > > If you could point out where I make these changes specifically that would be > great. > > Thanks again, > Andrew > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Saul Rennison > Sent: Wednesday, 11 February 2009 8:26 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Left4Dead Plugin? > > Yeah just change it in eiface.h. Ask if you need any more help. > > Sent from my iPhone > > On 11 Feb 2009, at 08:17, "Andrew Armstrong" <[email protected]> > wrote: > > >> Hi again, >> >> I am following that wiki article and have made the >> "IVEngineServer::UserMessageBegin now takes an additional string >> parameter >> containing the message name." change in eiface.h (by changing the >> signature >> to UserMessageBegin( IRecipientFilter *filter, int msg_type, const >> char* >> name ) = 0;) >> >> Is this the only place that needs the change? >> >> Points 2 and 3 of the changes list I have not made, I am not sure >> where to >> make them. >> >> Any other hints? >> >> Thanks again, >> Andrew >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Andrew >> Armstrong >> Sent: Wednesday, 11 February 2009 8:46 AM >> To: 'Discussion of Half-Life Programming' >> Subject: Re: [hlcoders] Left4Dead Plugin? >> >> Awesome, thank you. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Saul >> Rennison >> Sent: Wednesday, 11 February 2009 4:42 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Left4Dead Plugin? >> >> Here is the actual link: >> http://wiki.alliedmods.net/Porting_to_Left_4_Dead >> >> 2009/2/10 Saul Rennison <[email protected]> >> >> >>> Check alliedmods.net wiki under Left4Dead interface changes. >>> >>> Sent from my iPhone >>> >>> >>> On 10 Feb 2009, at 11:00, "Andrew Armstrong" <[email protected]> >>> wrote: >>> >>> Hi guys, >>> >>>> >>>> Is it possible yet to create a simple server plugin for Left4Dead? >>>> >>>> >>>> >>>> I've compiled the serverplugin_empty file, installed it as per the >>>> wiki >>>> etc, >>>> but when trying to load the plugin from the console I receive: >>>> >>>> >>>> >>>> Failed to load plugin "serverplugin_empty" >>>> >>>> Unable to load plugin "serverplugin_empty" >>>> >>>> >>>> >>>> Is this because the Source SDK is still out of date and the game >>>> does not >>>> know how to compile this version of the plugin? >>>> >>>> >>>> >>>> Cheers, >>>> >>>> Andrew >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >> -- >> Thanks, >> - Saul. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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