Hey Ryan, could you point out where you found the jalopy radar code? I'm not
finding it.
Thanks.

On Mon, Mar 9, 2009 at 12:49 PM, Ryan Sheffer <darksk...@gmail.com> wrote:

> In a mod I was working on we had no problems with VGUI_screens in the
> orange
> box engine hl2mp code. I haven't tried setting up a video panel with one
> before, but I don't see why there would be any difference. When I did mine
> I
> just followed the steps valve gave us with the jalopy radar code, and if
> you
> look there you will see it is rather easy to do.
>
> On Sat, Mar 7, 2009 at 6:26 PM, Corey Elizabeth Brennan <
> galacti...@gmail.com> wrote:
>
> > And now, an excerpt from the wiki page at
> > http://developer.valvesoftware.com/wiki/VGUI_Screen_Creation
> >
> > "VGUI screens do *not* work in HL2 or HL2:DM; they crash the game"
> >
> > Does this mean that mods based strictly on HL2:Ep1 are SOL, as far as
> VGUI
> > screens are concerned?  Would a working solution involve switching all
> the
> > code I have for my game to Orange Box?
> >
> > Please let me know what you think.
> >
> > -Corey
> >
> > On Sat, Mar 7, 2009 at 12:18 PM, Corey Elizabeth Brennan <
> > galacti...@gmail.com> wrote:
> >
> > > Ah, I wasn't using Orange Box.  That explains a lot.
> > >
> > > Well, I'll update you guys on my progress pretty soon.  Thanks a lot to
> > > everyone who helped!
> > >
> > > -Corey
> > >
> > >
> > > On Sat, Mar 7, 2009 at 11:53 AM, Jonas 'Sortie' Termansen <
> > > hlcod...@maxsi.dk> wrote:
> > >
> > >> IBik.h is an engine interface - it's automatically part of your mod if
> > >> you're using the Orange Box engine. vgui_video.cpp is a source file
> that
> > >> should be shipped with your SDK that provides functions and classes
> that
> > >> work with the engine interface. If you wish to test whether it's
> > included
> > >> or
> > >> not, simply see if the playvideo and/or playvideo_exitcommand commands
> > are
> > >> available in the console, if they are, then the file is included in
> your
> > >> build. If it isn't, then you need to either include it, or update your
> > SDK
> > >> to get the lastest source files.
> > >>
> > >> - Sortie
> > >>
> > >> ----- Original Message -----
> > >> From: "Corey Elizabeth Brennan" <galacti...@gmail.com>
> > >> To: "Discussion of Half-Life Programming" <
> > >> hlcoders@list.valvesoftware.com>
> > >> Sent: Saturday, March 07, 2009 8:49 PM
> > >> Subject: Re: [hlcoders] Vgui panel and bink videos
> > >>
> > >>
> > >> > HLCoders,
> > >> >
> > >> > Thanks for your help.  I found that, for whatever reason, vgui_video
> > >> stuff
> > >> > is just not there, and the only ones I have been able to find online
> > >> > reference ibik.h, which needs to have an implementation, either in a
> > >> > library
> > >> > or a CPP file.
> > >> >
> > >> > So, my question is now, what library do I need?  I'm pretty sure I
> > won't
> > >> > be
> > >> > able to find such a CPP file...
> > >> >
> > >> > Thanks again for any help.
> > >> >
> > >> > -Corey
> > >> >
> > >> > On Sat, Mar 7, 2009 at 11:38 AM, Jonas 'Sortie' Termansen
> > >> > <hlcod...@maxsi.dk
> > >> >> wrote:
> > >> >
> > >> >> Also, you could just use the search function in your IDE and search
> > for
> > >> >> bink
> > >> >> or bik or vgui_video or anything, that's usually how I begin my
> > >> >> research -
> > >> >> or find files. Poking through files is just too slow! :D
> > >> >>
> > >> >> ----- Original Message -----
> > >> >> From: "Thomas K" <hatb...@gmail.com>
> > >> >> To: "Discussion of Half-Life Programming"
> > >> >> <hlcoders@list.valvesoftware.com
> > >> >> >
> > >> >> Sent: Saturday, March 07, 2009 4:02 PM
> > >> >> Subject: Re: [hlcoders] Vgui panel and bink videos
> > >> >>
> > >> >>
> > >> >> > playvideo_exitcommand, where you can have a command that executes
> > at
> > >> >> > the
> > >> >> > end
> > >> >> > of the movie. Otherwise just playmovie.
> > >> >> > For me ibik.h and iavi.h were under src\public\avi I'm sure you
> can
> > >> >> > find
> > >> >> > it
> > >> >> > on google from another mod project's subversion trunk.
> > >> >> >
> > >> >> >
> > >> >> > On Sat, Mar 7, 2009 at 7:03 AM, Jonas 'Sortie' Termansen
> > >> >> > <hlcod...@maxsi.dk>wrote:
> > >> >> >
> > >> >> >> If you wish to play a video fullscreen, you should just use the
> > >> >> >> console
> > >> >> >> command playmovie or whatever it's called. It's defined in
> > >> >> >> vgui_video.cpp.
> > >> >> >>
> > >> >> >> ----- Original Message -----
> > >> >> >> From: "Corey Elizabeth Brennan" <galacti...@gmail.com>
> > >> >> >> To: "Discussion of Half-Life Programming"
> > >> >> >> <hlcoders@list.valvesoftware.com
> > >> >> >> >
> > >> >> >> Sent: Saturday, March 07, 2009 4:46 AM
> > >> >> >> Subject: Re: [hlcoders] Vgui panel and bink videos
> > >> >> >>
> > >> >> >>
> > >> >> >> > HLCoders,
> > >> >> >> >
> > >> >> >> > I'm making my Sourcemod using Source and Source Base SDK (the
> > >> >> Half-Life
> > >> >> >> > 2),
> > >> >> >> > and some of those files (ibik.h, and what it needs in order to
> > >> run,
> > >> >> >> and/or
> > >> >> >> > iavi.h and what it needs it needs to run) seem to be part of
> > >> Orange
> > >> >> Box
> > >> >> >> > SDK.  I'm probably seriously confused, but that's why I'm
> asking
> > >> for
> > >> >> >> help.
> > >> >> >> > I cannot find these files that I seem to need to make proper
> > >> >> cutscenes.
> > >> >> >> >
> > >> >> >> > Any help towards finding them or otherwise acquiring them is
> > much
> > >> >> >> > appreciated.  Thanks!
> > >> >> >> >
> > >> >> >> > -Corey
> > >> >> >> >
> > >> >> >> > On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <hatb...@gmail.com>
> > >> wrote:
> > >> >> >> >
> > >> >> >> >> I had already seen those but was confused as how to how to
> tie
> > >> them
> > >> >> >> >> together. Right now I'm looking into making a new panel that
> > uses
> > >> >> bits
> > >> >> >> >> from
> > >> >> >> >> vgui_video and vguiscreen. I can't say I'm too proficient at
> > >> >> >> >> working
> > >> >> >> >> in
> > >> >> >> >> Source, yet.
> > >> >> >> >>
> > >> >> >> >> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen
> > >> >> >> >> <hlcod...@maxsi.dk>wrote:
> > >> >> >> >>
> > >> >> >> >> > I made a thread about this a few weeks ago, you need to
> > >> >> >> >> > investigate
> > >> >> >> >> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good
> > >> >> >> >> > starting
> > >> >> >> >> > point
> > >> >> >> >> > too. Although getting the video playing is easy, getting it
> > on
> > >> a
> > >> >> >> >> > surface
> > >> >> >> >> > proved very difficult for me. When I get it working, I will
> > >> post
> > >> >> the
> > >> >> >> >> > code
> > >> >> >> >> > on
> > >> >> >> >> > the developer wiki.
> > >> >> >> >> >
> > >> >> >> >> > - Jonas
> > >> >> >> >> >
> > >> >> >> >> > ----- Original Message -----
> > >> >> >> >> > From: "Thomas K" <hatb...@gmail.com>
> > >> >> >> >> > To: <hlcoders@list.valvesoftware.com>
> > >> >> >> >> > Sent: Friday, March 06, 2009 10:06 PM
> > >> >> >> >> > Subject: [hlcoders] Vgui panel and bink videos
> > >> >> >> >> >
> > >> >> >> >> >
> > >> >> >> >> > > Hello,
> > >> >> >> >> > > I'm trying to work out how to use a vgui panel to play
> bink
> > >> >> videos
> > >> >> >> in
> > >> >> >> >> the
> > >> >> >> >> > > world as if it were a tv or similar. This is my first
> real
> > >> >> >> experience
> > >> >> >> >> > with
> > >> >> >> >> > > working in Source's code so I'm kinda lost as to how it
> > ties
> > >> >> >> together
> > >> >> >> >> > > in-game and when you place the entity in with Hammer and
> > all
> > >> >> that.
> > >> >> >> >> > > I
> > >> >> >> >> had
> > >> >> >> >> > > seen that Project Valkyrie had managed this but couldn't
> > find
> > >> >> much
> > >> >> >> >> > > more
> > >> >> >> >> > in
> > >> >> >> >> > > how the whole process worked.
> > >> >> >> >> > > _______________________________________________
> > >> >> >> >> > > To unsubscribe, edit your list preferences, or view the
> > list
> > >> >> >> >> > > archives,
> > >> >> >> >> > > please visit:
> > >> >> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >> >> >> > >
> > >> >> >> >> >
> > >> >> >> >> >
> > >> >> >> >> > _______________________________________________
> > >> >> >> >> > To unsubscribe, edit your list preferences, or view the
> list
> > >> >> >> >> > archives,
> > >> >> >> >> > please visit:
> > >> >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >> >> >> >
> > >> >> >> >> >
> > >> >> >> >> _______________________________________________
> > >> >> >> >> To unsubscribe, edit your list preferences, or view the list
> > >> >> archives,
> > >> >> >> >> please visit:
> > >> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >> >> >>
> > >> >> >> >>
> > >> >> >> > _______________________________________________
> > >> >> >> > To unsubscribe, edit your list preferences, or view the list
> > >> >> >> > archives,
> > >> >> >> > please visit:
> > >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >> >> >
> > >> >> >>
> > >> >> >>
> > >> >> >> _______________________________________________
> > >> >> >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> >> >> please visit:
> > >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >> >>
> > >> >> >>
> > >> >> > _______________________________________________
> > >> >> > To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> >> > please visit:
> > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >> >
> > >> >>
> > >> >>
> > >> >> _______________________________________________
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> >> please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >>
> > >> >>
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~Ryan ( skidz )
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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