Hey Ryan, could you point out where you found the jalopy radar code? I'm not finding it. Thanks.
On Mon, Mar 9, 2009 at 12:49 PM, Ryan Sheffer <darksk...@gmail.com> wrote: > In a mod I was working on we had no problems with VGUI_screens in the > orange > box engine hl2mp code. I haven't tried setting up a video panel with one > before, but I don't see why there would be any difference. When I did mine > I > just followed the steps valve gave us with the jalopy radar code, and if > you > look there you will see it is rather easy to do. > > On Sat, Mar 7, 2009 at 6:26 PM, Corey Elizabeth Brennan < > galacti...@gmail.com> wrote: > > > And now, an excerpt from the wiki page at > > http://developer.valvesoftware.com/wiki/VGUI_Screen_Creation > > > > "VGUI screens do *not* work in HL2 or HL2:DM; they crash the game" > > > > Does this mean that mods based strictly on HL2:Ep1 are SOL, as far as > VGUI > > screens are concerned? Would a working solution involve switching all > the > > code I have for my game to Orange Box? > > > > Please let me know what you think. > > > > -Corey > > > > On Sat, Mar 7, 2009 at 12:18 PM, Corey Elizabeth Brennan < > > galacti...@gmail.com> wrote: > > > > > Ah, I wasn't using Orange Box. That explains a lot. > > > > > > Well, I'll update you guys on my progress pretty soon. Thanks a lot to > > > everyone who helped! > > > > > > -Corey > > > > > > > > > On Sat, Mar 7, 2009 at 11:53 AM, Jonas 'Sortie' Termansen < > > > hlcod...@maxsi.dk> wrote: > > > > > >> IBik.h is an engine interface - it's automatically part of your mod if > > >> you're using the Orange Box engine. vgui_video.cpp is a source file > that > > >> should be shipped with your SDK that provides functions and classes > that > > >> work with the engine interface. If you wish to test whether it's > > included > > >> or > > >> not, simply see if the playvideo and/or playvideo_exitcommand commands > > are > > >> available in the console, if they are, then the file is included in > your > > >> build. If it isn't, then you need to either include it, or update your > > SDK > > >> to get the lastest source files. > > >> > > >> - Sortie > > >> > > >> ----- Original Message ----- > > >> From: "Corey Elizabeth Brennan" <galacti...@gmail.com> > > >> To: "Discussion of Half-Life Programming" < > > >> hlcoders@list.valvesoftware.com> > > >> Sent: Saturday, March 07, 2009 8:49 PM > > >> Subject: Re: [hlcoders] Vgui panel and bink videos > > >> > > >> > > >> > HLCoders, > > >> > > > >> > Thanks for your help. I found that, for whatever reason, vgui_video > > >> stuff > > >> > is just not there, and the only ones I have been able to find online > > >> > reference ibik.h, which needs to have an implementation, either in a > > >> > library > > >> > or a CPP file. > > >> > > > >> > So, my question is now, what library do I need? I'm pretty sure I > > won't > > >> > be > > >> > able to find such a CPP file... > > >> > > > >> > Thanks again for any help. > > >> > > > >> > -Corey > > >> > > > >> > On Sat, Mar 7, 2009 at 11:38 AM, Jonas 'Sortie' Termansen > > >> > <hlcod...@maxsi.dk > > >> >> wrote: > > >> > > > >> >> Also, you could just use the search function in your IDE and search > > for > > >> >> bink > > >> >> or bik or vgui_video or anything, that's usually how I begin my > > >> >> research - > > >> >> or find files. Poking through files is just too slow! :D > > >> >> > > >> >> ----- Original Message ----- > > >> >> From: "Thomas K" <hatb...@gmail.com> > > >> >> To: "Discussion of Half-Life Programming" > > >> >> <hlcoders@list.valvesoftware.com > > >> >> > > > >> >> Sent: Saturday, March 07, 2009 4:02 PM > > >> >> Subject: Re: [hlcoders] Vgui panel and bink videos > > >> >> > > >> >> > > >> >> > playvideo_exitcommand, where you can have a command that executes > > at > > >> >> > the > > >> >> > end > > >> >> > of the movie. Otherwise just playmovie. > > >> >> > For me ibik.h and iavi.h were under src\public\avi I'm sure you > can > > >> >> > find > > >> >> > it > > >> >> > on google from another mod project's subversion trunk. > > >> >> > > > >> >> > > > >> >> > On Sat, Mar 7, 2009 at 7:03 AM, Jonas 'Sortie' Termansen > > >> >> > <hlcod...@maxsi.dk>wrote: > > >> >> > > > >> >> >> If you wish to play a video fullscreen, you should just use the > > >> >> >> console > > >> >> >> command playmovie or whatever it's called. It's defined in > > >> >> >> vgui_video.cpp. > > >> >> >> > > >> >> >> ----- Original Message ----- > > >> >> >> From: "Corey Elizabeth Brennan" <galacti...@gmail.com> > > >> >> >> To: "Discussion of Half-Life Programming" > > >> >> >> <hlcoders@list.valvesoftware.com > > >> >> >> > > > >> >> >> Sent: Saturday, March 07, 2009 4:46 AM > > >> >> >> Subject: Re: [hlcoders] Vgui panel and bink videos > > >> >> >> > > >> >> >> > > >> >> >> > HLCoders, > > >> >> >> > > > >> >> >> > I'm making my Sourcemod using Source and Source Base SDK (the > > >> >> Half-Life > > >> >> >> > 2), > > >> >> >> > and some of those files (ibik.h, and what it needs in order to > > >> run, > > >> >> >> and/or > > >> >> >> > iavi.h and what it needs it needs to run) seem to be part of > > >> Orange > > >> >> Box > > >> >> >> > SDK. I'm probably seriously confused, but that's why I'm > asking > > >> for > > >> >> >> help. > > >> >> >> > I cannot find these files that I seem to need to make proper > > >> >> cutscenes. > > >> >> >> > > > >> >> >> > Any help towards finding them or otherwise acquiring them is > > much > > >> >> >> > appreciated. Thanks! > > >> >> >> > > > >> >> >> > -Corey > > >> >> >> > > > >> >> >> > On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <hatb...@gmail.com> > > >> wrote: > > >> >> >> > > > >> >> >> >> I had already seen those but was confused as how to how to > tie > > >> them > > >> >> >> >> together. Right now I'm looking into making a new panel that > > uses > > >> >> bits > > >> >> >> >> from > > >> >> >> >> vgui_video and vguiscreen. I can't say I'm too proficient at > > >> >> >> >> working > > >> >> >> >> in > > >> >> >> >> Source, yet. > > >> >> >> >> > > >> >> >> >> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen > > >> >> >> >> <hlcod...@maxsi.dk>wrote: > > >> >> >> >> > > >> >> >> >> > I made a thread about this a few weeks ago, you need to > > >> >> >> >> > investigate > > >> >> >> >> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good > > >> >> >> >> > starting > > >> >> >> >> > point > > >> >> >> >> > too. Although getting the video playing is easy, getting it > > on > > >> a > > >> >> >> >> > surface > > >> >> >> >> > proved very difficult for me. When I get it working, I will > > >> post > > >> >> the > > >> >> >> >> > code > > >> >> >> >> > on > > >> >> >> >> > the developer wiki. > > >> >> >> >> > > > >> >> >> >> > - Jonas > > >> >> >> >> > > > >> >> >> >> > ----- Original Message ----- > > >> >> >> >> > From: "Thomas K" <hatb...@gmail.com> > > >> >> >> >> > To: <hlcoders@list.valvesoftware.com> > > >> >> >> >> > Sent: Friday, March 06, 2009 10:06 PM > > >> >> >> >> > Subject: [hlcoders] Vgui panel and bink videos > > >> >> >> >> > > > >> >> >> >> > > > >> >> >> >> > > Hello, > > >> >> >> >> > > I'm trying to work out how to use a vgui panel to play > bink > > >> >> videos > > >> >> >> in > > >> >> >> >> the > > >> >> >> >> > > world as if it were a tv or similar. This is my first > real > > >> >> >> experience > > >> >> >> >> > with > > >> >> >> >> > > working in Source's code so I'm kinda lost as to how it > > ties > > >> >> >> together > > >> >> >> >> > > in-game and when you place the entity in with Hammer and > > all > > >> >> that. > > >> >> >> >> > > I > > >> >> >> >> had > > >> >> >> >> > > seen that Project Valkyrie had managed this but couldn't > > find > > >> >> much > > >> >> >> >> > > more > > >> >> >> >> > in > > >> >> >> >> > > how the whole process worked. > > >> >> >> >> > > _______________________________________________ > > >> >> >> >> > > To unsubscribe, edit your list preferences, or view the > > list > > >> >> >> >> > > archives, > > >> >> >> >> > > please visit: > > >> >> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> >> >> > > > > >> >> >> >> > > > >> >> >> >> > > > >> >> >> >> > _______________________________________________ > > >> >> >> >> > To unsubscribe, edit your list preferences, or view the > list > > >> >> >> >> > archives, > > >> >> >> >> > please visit: > > >> >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> >> >> > > > >> >> >> >> > > > >> >> >> >> _______________________________________________ > > >> >> >> >> To unsubscribe, edit your list preferences, or view the list > > >> >> archives, > > >> >> >> >> please visit: > > >> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> >> >> > > >> >> >> >> > > >> >> >> > _______________________________________________ > > >> >> >> > To unsubscribe, edit your list preferences, or view the list > > >> >> >> > archives, > > >> >> >> > please visit: > > >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> >> > > > >> >> >> > > >> >> >> > > >> >> >> _______________________________________________ > > >> >> >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> >> >> please visit: > > >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> >> > > >> >> >> > > >> >> > _______________________________________________ > > >> >> > To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> >> > please visit: > > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> > > > >> >> > > >> >> > > >> >> _______________________________________________ > > >> >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> >> please visit: > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> > > >> >> > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~Ryan ( skidz ) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders