Figured I'd try and help Tony out a little and make one place for us hlcoders to post bug reports. This way all the bugs we find will be in one place, and we'll have a way to know if a bug has been reported yet. Tony, if you have some other preference as to format, please let us know.
Please include what mod wizard options were used when you submit a bug. I'm gonna start it off with some bugs of my own. These two aren't exactly serious by any means, but I hope by reporting even detail fixes we'll be able to cut back on the number of minor tweaks, fixes, and notes that need to be included in the sdk docs. Single Player - SDK_screenspaceeffect_vs20.fxc is not included in the stdshader_dx9-2005.vcproj by default. Single Player - shaderlib.lib is not included, although it's source is. Final release should probably include the compiled .lib file. Single Player - various .pl scripts rely on Strings-CRC32, which is not a default package. A note should be made on either the wiki(done) or the release documentation if the dependency cannot be removed. Below are all the bugs that have already been reported in the original announcement thread. All - run_hlmv.bat, run_hammer.bat, and run_studiomdl.exe point to sourcesdk\bin. Should point to sourcesdk\bin\orangebox\bin Multiplayer/Unkown - 'Mute Players Dialog is stuffed' Multiplayer/Unknown - "All teams are full" even with 0 players. Tested on dm_lockdown. Multiplayer/Unknown - The default FGD file has no entry for info_player_blue or info_player_red. Multiplayer/Unknown - liblist.gam in game\scripts\ Unknown - When exiting the jeep, it snaps everyone's viewangles to your own Unknown - If you open the console while the class menu is o _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

