Yeah it looks like the old shadercompile.exe is on pub steam, added that to my list.
-Tony -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Walter Gray Sent: March-18-09 3:57 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) Quick update, running shadercompile.exe with the -verbose command yields this: Running distributed shader compilation... E:\Projects\GoldenFistOB\src\materials ystem\stdshaders well, that worked... After VMPI_Init After VMPI_FileSystem_Init After Shared_ParseListOfCompileCommands < omitted > getting local copy of shader: "common_vs_fxc.h" ("E:\Projects\GoldenFistOB\src\materialsystem\stdshaders\common_vs_fxc.h") creating "C:\DOCUME~1\WALTER~1\LOCALS~1\Temp\shadercompiletemp\common_vs_fxc.h" getting local copy of shader: "d:\games\fps\steam\steamapps\kurayminovariant\sourcesdk\bin\orangebox\bin\shadercompile.exe " ("E:\Projects\GoldenFistOB\src\materialsystem\stdshaders\d:\games\fps\steam\steamapps\kurayminovariant\sourcesdk\bin\orangebox\bin\shadercompile.exe ") Can't find "E:\Projects\GoldenFistOB\src\materialsystem\stdshaders\d:\games\fps\steam\steamapps\kurayminovariant\sourcesdk\bin\orangebox\bin\shadercompile.exe " Hope we get a fix for this one soon.. Shader support has been the only thing keeping my mod away from the OB since it started, and I'd love to switch over. Garrett wrote: > I was messing around trying to compile shaders, and I've come across a couple > of issues. > In updateshaders.pl, psh_prep.pl, copyshaderincfiles.pl, and vsh_prep.pl, > there's a line at the beginning, "use String::CRC32;" that really doesn't > seem to be needed, as well as the couple of lines that actually use that > CRC32 stuff. > updateshaders.pl - lines 244 - 248 > psh_prep.pl - lines 267, 284 > vsh_prep.pl - lines 1025, 1041 > > After getting through that, I ran into some trouble when it actually got to > the part where it runs shadercompile.exe and I got the following output: > > Running distributed shader compilation... > Can't find > "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile.exe > " > Can't find > "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile_dll.dll > " > Can't find > "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\tier0.dll > " > Can't find > "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\vstdlib.dll > " > Can't open mysql_wrapper.dll! > > Modifying line 184 in buildshaders.bat to take out the -shaderpath parameter > caused those errors to go away, but then I got an error of "Can't find > \filelist.txt", which I'm assuming is because I took out the -shaderpath. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

