Yeah it looks like the old shadercompile.exe is on pub steam, added that to my 
list.


-Tony

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Walter Gray
Sent: March-18-09 3:57 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)

Quick update, running shadercompile.exe with the -verbose command yields
this:

Running distributed shader compilation...
E:\Projects\GoldenFistOB\src\materials
ystem\stdshaders
well, that worked...
After VMPI_Init
After VMPI_FileSystem_Init
After Shared_ParseListOfCompileCommands

< omitted >

getting local copy of shader: "common_vs_fxc.h"
("E:\Projects\GoldenFistOB\src\materialsystem\stdshaders\common_vs_fxc.h")
creating
"C:\DOCUME~1\WALTER~1\LOCALS~1\Temp\shadercompiletemp\common_vs_fxc.h"
getting local copy of shader:
"d:\games\fps\steam\steamapps\kurayminovariant\sourcesdk\bin\orangebox\bin\shadercompile.exe
"
("E:\Projects\GoldenFistOB\src\materialsystem\stdshaders\d:\games\fps\steam\steamapps\kurayminovariant\sourcesdk\bin\orangebox\bin\shadercompile.exe
")
Can't find
"E:\Projects\GoldenFistOB\src\materialsystem\stdshaders\d:\games\fps\steam\steamapps\kurayminovariant\sourcesdk\bin\orangebox\bin\shadercompile.exe
"

Hope we get a fix for this one soon.. Shader support has been the only
thing keeping my mod away from the OB since it started, and I'd love to
switch over.
Garrett wrote:
> I was messing around trying to compile shaders, and I've come across a couple 
> of issues.
> In updateshaders.pl, psh_prep.pl, copyshaderincfiles.pl, and vsh_prep.pl, 
> there's a line at the beginning, "use String::CRC32;" that really doesn't 
> seem to be needed, as well as the couple of lines that actually use that 
> CRC32 stuff.
> updateshaders.pl - lines 244 - 248
> psh_prep.pl - lines 267, 284
> vsh_prep.pl - lines 1025, 1041
>
> After getting through that, I ran into some trouble when it actually got to 
> the part where it runs shadercompile.exe and I got the following output:
>
> Running distributed shader compilation...
> Can't find 
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile.exe
>  "
> Can't find 
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile_dll.dll
>  "
> Can't find 
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\tier0.dll
>  "
> Can't find 
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\vstdlib.dll
>  "
> Can't open mysql_wrapper.dll!
>
> Modifying line 184 in buildshaders.bat to take out the -shaderpath parameter 
> caused those errors to go away, but then I got an error of "Can't find 
> \filelist.txt", which I'm assuming is because I took out the -shaderpath.
>
>
>
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