Hit send a little early on this one. That last bug was meant to be

Unknown - Opening and closing the console while the class menu is open 
causes the class menu to close.

Walter Gray wrote:
> Figured I'd try and help Tony out a little and make one place for us 
> hlcoders to post bug reports.  This way all the bugs we find will be in 
> one place, and we'll have a way to know if a bug has been reported yet.  
> Tony, if you have some other preference as to format, please let us know.
>
> Please include what mod wizard options were used when you submit a bug.
>
> I'm gonna start it off with some bugs of my own.  These two aren't 
> exactly serious by any means, but I hope by reporting even detail fixes 
> we'll be able to cut back on the number of minor tweaks, fixes, and 
> notes that need to be included in the sdk docs.
>
> Single Player - SDK_screenspaceeffect_vs20.fxc is not included in the 
> stdshader_dx9-2005.vcproj by default.
> Single Player - shaderlib.lib is not included, although it's source is.  
> Final release should probably include the compiled .lib file.
> Single Player - various .pl scripts rely on Strings-CRC32, which is not 
> a default package.  A note should be made on either the wiki(done) or 
> the release documentation if the dependency cannot be removed.
>
> Below are all the bugs that have already been reported in the original 
> announcement thread.
>
> All - run_hlmv.bat, run_hammer.bat, and run_studiomdl.exe point to 
> sourcesdk\bin.  Should point to sourcesdk\bin\orangebox\bin
> Multiplayer/Unkown - 'Mute Players Dialog is stuffed'
> Multiplayer/Unknown - "All teams are full" even with 0 players.  Tested 
> on dm_lockdown.
> Multiplayer/Unknown - The default FGD file has no entry for 
> info_player_blue or info_player_red.
> Multiplayer/Unknown - liblist.gam in game\scripts\
> Unknown - When exiting the jeep, it snaps everyone's viewangles to your own
> Unknown - If you open the console while the class menu is o
>
>
>
>
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