Hit send a little early on this one. That last bug was meant to be Unknown - Opening and closing the console while the class menu is open causes the class menu to close.
Walter Gray wrote: > Figured I'd try and help Tony out a little and make one place for us > hlcoders to post bug reports. This way all the bugs we find will be in > one place, and we'll have a way to know if a bug has been reported yet. > Tony, if you have some other preference as to format, please let us know. > > Please include what mod wizard options were used when you submit a bug. > > I'm gonna start it off with some bugs of my own. These two aren't > exactly serious by any means, but I hope by reporting even detail fixes > we'll be able to cut back on the number of minor tweaks, fixes, and > notes that need to be included in the sdk docs. > > Single Player - SDK_screenspaceeffect_vs20.fxc is not included in the > stdshader_dx9-2005.vcproj by default. > Single Player - shaderlib.lib is not included, although it's source is. > Final release should probably include the compiled .lib file. > Single Player - various .pl scripts rely on Strings-CRC32, which is not > a default package. A note should be made on either the wiki(done) or > the release documentation if the dependency cannot be removed. > > Below are all the bugs that have already been reported in the original > announcement thread. > > All - run_hlmv.bat, run_hammer.bat, and run_studiomdl.exe point to > sourcesdk\bin. Should point to sourcesdk\bin\orangebox\bin > Multiplayer/Unkown - 'Mute Players Dialog is stuffed' > Multiplayer/Unknown - "All teams are full" even with 0 players. Tested > on dm_lockdown. > Multiplayer/Unknown - The default FGD file has no entry for > info_player_blue or info_player_red. > Multiplayer/Unknown - liblist.gam in game\scripts\ > Unknown - When exiting the jeep, it snaps everyone's viewangles to your own > Unknown - If you open the console while the class menu is o > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

