----- Original Message ----- From: "Grash" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Cc: <[email protected]> Sent: Thursday, March 19, 2009 10:59 PM Subject: Re: [hlcoders] UTIL Functions... where are they?
> > Yea, but they're not all util_shared.h\cpp... > example: some useful ent search functions are in entitylist.h\cpp > > Let me rephrase the question : > If you were working with someone who is new to the engine. > What source code files would you point out to look at first? > > > > --- On Thu, 3/19/09, [email protected] <[email protected]> wrote: > > From: [email protected] <[email protected]> > Subject: Re: [hlcoders] UTIL Functions... where are they? > To: "Discussion of Half-Life Programming" > <[email protected]> > Date: Thursday, March 19, 2009, 3:06 PM > > I believe there IS actually a UTIL.h file that defines most of them > Thanks, > Timothy Fenton > Animation and Game Design Student > > -----Original Message----- > From: "Jonas 'Sortie' Termansen" <[email protected]> > > Date: Thu, 19 Mar 2009 20:02:49 > To: Discussion of Half-Life Programming<[email protected]> > Subject: Re: [hlcoders] UTIL Functions... where are they? > > > Go look where they are declared in the header files, ten bucks they're in > some large header containing most of them. > > ----- Original Message ----- > From: "Grash" <[email protected]> > To: "Discussion of Half-Life Programming" > <[email protected]> > Sent: Thursday, March 19, 2009 7:59 PM > Subject: Re: [hlcoders] UTIL Functions... where are they? > > > > Okay, I'm at this point feeling like I'm standing in a gourmet kitchen and > beating my food into pieces with a bent spoon cause I have no clue that > there knives. > > So, where are majority of the UTIL functions dashed away? > Yes, they're all over the place, I'm looking for groups of them that are > useful for newer programmers to source to know. > > Just pile on the thread with info... > I'll collect it and compile it on the wiki. > > > > --- On Wed, 3/18/09, Jay Stelly <[email protected]> wrote: > > From: Jay Stelly <[email protected]> > Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze. > To: "Discussion of Half-Life Programming" > <[email protected]> > Date: Wednesday, March 18, 2009, 1:28 PM > > Check the bounding box you are sending it. It doesn't clamp to the world > bounds and will loop for a long time if you send it invalid bounds. > >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of >> Tony Sergi >> Sent: Wednesday, March 18, 2009 2:44 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze. >> >> Post the code that uses it. >> >> >> -Tony >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of >> Charkrid Pornpitackchaikul >> Sent: March-18-09 5:13 AM >> To: [email protected] >> Subject: [hlcoders] UTIL_EntitiesInBox cause a game to freeze. >> >> Hi, >> I just adjust my melee attack collision code to use >> UTIL_EntitiesInBox() so it support multiple target hit. But >> the function >> is enter a finite loop and never return. I can't debug more deeper, >> because I don't have a engine code. Does anyone counter this problem? >> Please help me with this. >> >> Thanks in advance. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

