----- Original Message ----- 
From: "Grash" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Cc: <[email protected]>
Sent: Thursday, March 19, 2009 10:59 PM
Subject: Re: [hlcoders] UTIL Functions... where are they?


>
> Yea, but they're not all util_shared.h\cpp...
> example: some useful ent search functions are in entitylist.h\cpp
>
> Let me rephrase the question :
> If you were working with someone who is new to the engine.
> What source code files would you point out to look at first?
>
>
>
> --- On Thu, 3/19/09, [email protected] <[email protected]> wrote:
>
> From: [email protected] <[email protected]>
> Subject: Re: [hlcoders] UTIL Functions... where are they?
> To: "Discussion of Half-Life Programming" 
> <[email protected]>
> Date: Thursday, March 19, 2009, 3:06 PM
>
> I believe there IS actually a UTIL.h file that defines most of them
> Thanks,
> Timothy Fenton
> Animation and Game Design Student
>
> -----Original Message-----
> From: "Jonas 'Sortie' Termansen" <[email protected]>
>
> Date: Thu, 19 Mar 2009 20:02:49
> To: Discussion of Half-Life Programming<[email protected]>
> Subject: Re: [hlcoders] UTIL Functions... where are they?
>
>
> Go look where they are declared in the header files, ten bucks they're in
> some large header containing most of them.
>
> ----- Original Message ----- 
> From: "Grash" <[email protected]>
> To: "Discussion of Half-Life Programming" 
> <[email protected]>
> Sent: Thursday, March 19, 2009 7:59 PM
> Subject: Re: [hlcoders] UTIL Functions... where are they?
>
>
>
> Okay, I'm at this point feeling like I'm standing in a gourmet kitchen and
> beating my food into pieces with a bent spoon cause I have no clue that
> there knives.
>
> So, where are majority of the UTIL functions dashed away?
> Yes, they're all over the place, I'm looking for groups of them that are
> useful for newer programmers to source to know.
>
> Just pile on the thread with info...
> I'll collect it and compile it on the wiki.
>
>
>
> --- On Wed, 3/18/09, Jay Stelly <[email protected]> wrote:
>
> From: Jay Stelly <[email protected]>
> Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
> To: "Discussion of Half-Life Programming" 
> <[email protected]>
> Date: Wednesday, March 18, 2009, 1:28 PM
>
> Check the bounding box you are sending it. It doesn't clamp to the world
> bounds and will loop for a long time if you send it invalid bounds.
>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of
>> Tony Sergi
>> Sent: Wednesday, March 18, 2009 2:44 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
>>
>> Post the code that uses it.
>>
>>
>> -Tony
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of
>> Charkrid Pornpitackchaikul
>> Sent: March-18-09 5:13 AM
>> To: [email protected]
>> Subject: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
>>
>> Hi,
>> I just adjust my melee attack collision code to use
>> UTIL_EntitiesInBox() so it support multiple target hit. But
>> the function
>> is enter a finite loop and never return. I can't debug more deeper,
>> because I don't have a engine code. Does anyone counter this problem?
>> Please help me with this.
>>
>> Thanks in advance.
>>
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>>
>
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