Oh sorry about the last mail, clicked too fast. I won't recommend any source files, really. Instead, it depends on what the programmer tries to do. Usually that is done before, so the progammer should just use the search function to search for what they need. So if you need to do anything, just see how Valve did it by searching.
----- Original Message ----- From: "Grash" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Cc: <[email protected]> Sent: Thursday, March 19, 2009 10:59 PM Subject: Re: [hlcoders] UTIL Functions... where are they? > > Yea, but they're not all util_shared.h\cpp... > example: some useful ent search functions are in entitylist.h\cpp > > Let me rephrase the question : > If you were working with someone who is new to the engine. > What source code files would you point out to look at first? > > > > --- On Thu, 3/19/09, [email protected] <[email protected]> wrote: > > From: [email protected] <[email protected]> > Subject: Re: [hlcoders] UTIL Functions... where are they? > To: "Discussion of Half-Life Programming" > <[email protected]> > Date: Thursday, March 19, 2009, 3:06 PM > > I believe there IS actually a UTIL.h file that defines most of them > Thanks, > Timothy Fenton > Animation and Game Design Student > > -----Original Message----- > From: "Jonas 'Sortie' Termansen" <[email protected]> > > Date: Thu, 19 Mar 2009 20:02:49 > To: Discussion of Half-Life Programming<[email protected]> > Subject: Re: [hlcoders] UTIL Functions... where are they? > > > Go look where they are declared in the header files, ten bucks they're in > some large header containing most of them. > > ----- Original Message ----- > From: "Grash" <[email protected]> > To: "Discussion of Half-Life Programming" > <[email protected]> > Sent: Thursday, March 19, 2009 7:59 PM > Subject: Re: [hlcoders] UTIL Functions... where are they? > > > > Okay, I'm at this point feeling like I'm standing in a gourmet kitchen and > beating my food into pieces with a bent spoon cause I have no clue that > there knives. > > So, where are majority of the UTIL functions dashed away? > Yes, they're all over the place, I'm looking for groups of them that are > useful for newer programmers to source to know. > > Just pile on the thread with info... > I'll collect it and compile it on the wiki. > > > > --- On Wed, 3/18/09, Jay Stelly <[email protected]> wrote: > > From: Jay Stelly <[email protected]> > Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze. > To: "Discussion of Half-Life Programming" > <[email protected]> > Date: Wednesday, March 18, 2009, 1:28 PM > > Check the bounding box you are sending it. It doesn't clamp to the world > bounds and will loop for a long time if you send it invalid bounds. > >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of >> Tony Sergi >> Sent: Wednesday, March 18, 2009 2:44 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze. >> >> Post the code that uses it. >> >> >> -Tony >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of >> Charkrid Pornpitackchaikul >> Sent: March-18-09 5:13 AM >> To: [email protected] >> Subject: [hlcoders] UTIL_EntitiesInBox cause a game to freeze. >> >> Hi, >> I just adjust my melee attack collision code to use >> UTIL_EntitiesInBox() so it support multiple target hit. But >> the function >> is enter a finite loop and never return. I can't debug more deeper, >> because I don't have a engine code. Does anyone counter this problem? >> Please help me with this. >> >> Thanks in advance. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

