Go look where they are declared in the header files, ten bucks they're in 
some large header containing most of them.

----- Original Message ----- 
From: "Grash" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Thursday, March 19, 2009 7:59 PM
Subject: Re: [hlcoders] UTIL Functions... where are they?



Okay, I'm at this point feeling like I'm standing in a gourmet kitchen and 
beating my food into pieces with a bent spoon cause I have no clue that 
there knives.

So, where are majority of the UTIL functions dashed away?
Yes, they're all over the place, I'm looking for groups of them that are 
useful for newer programmers to source to know.

Just pile on the thread with info...
I'll collect it and compile it on the wiki.



--- On Wed, 3/18/09, Jay Stelly <[email protected]> wrote:

From: Jay Stelly <[email protected]>
Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
To: "Discussion of Half-Life Programming" <[email protected]>
Date: Wednesday, March 18, 2009, 1:28 PM

Check the bounding box you are sending it. It doesn't clamp to the world 
bounds and will loop for a long time if you send it invalid bounds.

> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Tony Sergi
> Sent: Wednesday, March 18, 2009 2:44 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
>
> Post the code that uses it.
>
>
> -Tony
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Charkrid Pornpitackchaikul
> Sent: March-18-09 5:13 AM
> To: [email protected]
> Subject: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
>
> Hi,
> I just adjust my melee attack collision code to use
> UTIL_EntitiesInBox() so it support multiple target hit. But
> the function
> is enter a finite loop and never return. I can't debug more deeper,
> because I don't have a engine code. Does anyone counter this problem?
> Please help me with this.
>
> Thanks in advance.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to