HLCoders, My group is having trouble getting a custom-content NPC to run off ledges to follow the player. The player is supposed to provoke NPCs by approaching them, and the NPC is supposed to follow the player until one of them is dead or an elude distance is reached. If the edge of a ledge is in the way, the NPC stops at the edge rather than falling off and continuing to chase like it's supposed to. So far I've tried futzing with ground checks, but I think they're irrelevant. My current opinion is that the bounding box is a little too large, but I'm stuck for ideas of how to shrink the bounding box. Any ideas of what to try next are greatly appreciated.
-Corey _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

