HLCoders,

My group is having trouble getting a custom-content NPC to run off ledges to
follow the player.  The player is supposed to provoke NPCs by approaching
them, and the NPC is supposed to follow the player until one of them is dead
or an elude distance is reached.  If the edge of a ledge is in the way, the
NPC stops at the edge rather than falling off and continuing to chase like
it's supposed to.  So far I've tried futzing with ground checks, but I think
they're irrelevant.  My current opinion is that the bounding box is a little
too large, but I'm stuck for ideas of how to shrink the bounding box.  Any
ideas of what to try next are greatly appreciated.

-Corey
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