Have you tried manually editing the nav mesh and setting up one way
connections? http://developer.valvesoftware.com/wiki/Navigation_Meshes

On Mon, Apr 6, 2009 at 8:40 PM, Corey Elizabeth Brennan <
[email protected]> wrote:

> HLCoders,
>
> My group is having trouble getting a custom-content NPC to run off ledges
> to
> follow the player.  The player is supposed to provoke NPCs by approaching
> them, and the NPC is supposed to follow the player until one of them is
> dead
> or an elude distance is reached.  If the edge of a ledge is in the way, the
> NPC stops at the edge rather than falling off and continuing to chase like
> it's supposed to.  So far I've tried futzing with ground checks, but I
> think
> they're irrelevant.  My current opinion is that the bounding box is a
> little
> too large, but I'm stuck for ideas of how to shrink the bounding box.  Any
> ideas of what to try next are greatly appreciated.
>
> -Corey
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