Have you tried manually editing the nav mesh and setting up one way connections? http://developer.valvesoftware.com/wiki/Navigation_Meshes
On Mon, Apr 6, 2009 at 8:40 PM, Corey Elizabeth Brennan < [email protected]> wrote: > HLCoders, > > My group is having trouble getting a custom-content NPC to run off ledges > to > follow the player. The player is supposed to provoke NPCs by approaching > them, and the NPC is supposed to follow the player until one of them is > dead > or an elude distance is reached. If the edge of a ledge is in the way, the > NPC stops at the edge rather than falling off and continuing to chase like > it's supposed to. So far I've tried futzing with ground checks, but I > think > they're irrelevant. My current opinion is that the bounding box is a > little > too large, but I'm stuck for ideas of how to shrink the bounding box. Any > ideas of what to try next are greatly appreciated. > > -Corey > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

