Thomas K, Your suggestion set me on the right track. Half-Life's version of navigation is Nodegraphs, and in order to get any NPC to jump off ledges, you would look into info_node_hint entities in Hammer, with the Hint set to Override jump permission set and positioned where the landing should be. It looks a little hokey, but the functionality is pretty much what I want. Thanks!
-Corey On Mon, Apr 6, 2009 at 6:18 PM, Corey Elizabeth Brennan < [email protected]> wrote: > HLCoders, > > Thomas K - I'll look into it. Thanks! > > BTW, my group has another problem. In the Model Viewer, you can look at > each of the bones and hitboxes for the custom NPC. However, only one of the > hitboxes seems to register, so hitting that bone results in damage, but > hitting any other bone results in no damage. How do I activate the rest of > the hitboxes? Thanks in advance for any help! > > -Corey > > > On Mon, Apr 6, 2009 at 5:58 PM, Thomas K <[email protected]> wrote: > >> Have you tried manually editing the nav mesh and setting up one way >> connections? http://developer.valvesoftware.com/wiki/Navigation_Meshes >> >> On Mon, Apr 6, 2009 at 8:40 PM, Corey Elizabeth Brennan < >> [email protected]> wrote: >> >> > HLCoders, >> > >> > My group is having trouble getting a custom-content NPC to run off >> ledges >> > to >> > follow the player. The player is supposed to provoke NPCs by >> approaching >> > them, and the NPC is supposed to follow the player until one of them is >> > dead >> > or an elude distance is reached. If the edge of a ledge is in the way, >> the >> > NPC stops at the edge rather than falling off and continuing to chase >> like >> > it's supposed to. So far I've tried futzing with ground checks, but I >> > think >> > they're irrelevant. My current opinion is that the bounding box is a >> > little >> > too large, but I'm stuck for ideas of how to shrink the bounding box. >> Any >> > ideas of what to try next are greatly appreciated. >> > >> > -Corey >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

