HLCoders,

Thomas K - I'll look into it.  Thanks!

BTW, my group has another problem.  In the Model Viewer, you can look at
each of the bones and hitboxes for the custom NPC.  However, only one of the
hitboxes seems to register, so hitting that bone results in damage, but
hitting any other bone results in no damage.  How do I activate the rest of
the hitboxes?  Thanks in advance for any help!

-Corey

On Mon, Apr 6, 2009 at 5:58 PM, Thomas K <[email protected]> wrote:

> Have you tried manually editing the nav mesh and setting up one way
> connections? http://developer.valvesoftware.com/wiki/Navigation_Meshes
>
> On Mon, Apr 6, 2009 at 8:40 PM, Corey Elizabeth Brennan <
> [email protected]> wrote:
>
> > HLCoders,
> >
> > My group is having trouble getting a custom-content NPC to run off ledges
> > to
> > follow the player.  The player is supposed to provoke NPCs by approaching
> > them, and the NPC is supposed to follow the player until one of them is
> > dead
> > or an elude distance is reached.  If the edge of a ledge is in the way,
> the
> > NPC stops at the edge rather than falling off and continuing to chase
> like
> > it's supposed to.  So far I've tried futzing with ground checks, but I
> > think
> > they're irrelevant.  My current opinion is that the bounding box is a
> > little
> > too large, but I'm stuck for ideas of how to shrink the bounding box.
>  Any
> > ideas of what to try next are greatly appreciated.
> >
> > -Corey
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