Sortie, it's just the particle benchmark demo running in gm_construct.

2009/4/16 Jonas 'Sortie' Termansen <[email protected]>

> Uhm. Thinking about it. That video was shot from within Garry's Mod.
> Doesn't
> that technically mean that Garry has access to the Source Code in question?
>
> But he is probably bound by some kind of NDA anyways..
>
> ----- Original Message -----
> From: "James Keith" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Thursday, April 16, 2009 4:17 AM
> Subject: Re: [hlcoders] npc_surface -Could
> VALVekindlyprovidethesourcecodetothis awesome test entity?
>
>
> > Okay, maybe he didn't lie, but it seems more likely that they're trying
> to
> > cover it up. Yes i am paranoid and i will take that tin foil hat :)
> >
> > James
> > ----- Original Message -----
> > From: "Spencer 'voogru' MacDonald" <[email protected]>
> > To: "'Discussion of Half-Life Programming'"
> > <[email protected]>
> > Sent: Wednesday, April 15, 2009 7:52 PM
> > Subject: Re: [hlcoders] npc_surface -Could
> > VALVekindlyprovidethesourcecodeto
> > this awesome test entity?
> >
> >
> >> Can I interest you in a tin foil hat?
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of James
> Keith
> >> Sent: Wednesday, April 15, 2009 7:22 PM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] npc_surface - Could
> >> VALVekindlyprovidethesourcecodeto this awesome test entity?
> >>
> >> Upon further investigation, valve will most likely not give this to us.
> >> It's
> >>
> >> going to be a part of Episode 3. Why do i say this? Not only does it
> call
> >> on
> >>
> >> the Hydra model, but in the console commands for the surface entity, the
> >> shape of it can be switched between "the test shape and the hydra
> model".
> >> It's the new hydra.
> >>
> >> Mike has appeared to have lied.
> >> James
> >> ----- Original Message -----
> >> From: "Jonas 'Sortie' Termansen" <[email protected]>
> >> To: "Discussion of Half-Life Programming"
> >> <[email protected]>
> >> Sent: Wednesday, April 15, 2009 5:03 PM
> >> Subject: Re: [hlcoders] npc_surface - Could
> >> VALVekindlyprovidethesourcecodeto this awesome test entity?
> >>
> >>
> >> Very interesting self-assembling NPC.
> >>
> >> Should be possible using some kind of alternative AI that can think for
> >> every blob at once, and some kind of advanced mesh blending with a
> >> env_cubemap shader. And some weird physics. I *could* program it, if I
> >> had
> >> the time or saw gameplay potential.
> >>
> >> ----- Original Message -----
> >> From: "Matt Hoffman" <[email protected]>
> >> To: "Discussion of Half-Life Programming"
> >> <[email protected]>
> >> Sent: Wednesday, April 15, 2009 5:44 PM
> >> Subject: Re: [hlcoders] npc_surface - Could VALVe
> >> kindlyprovidethesourcecodeto this awesome test entity?
> >>
> >>
> >> Jonas: http://www.youtube.com/watch?v=sqSS0sSff44
> >>
> >> On Wed, Apr 15, 2009 at 5:59 AM, Jonas 'Sortie' Termansen
> >> <[email protected]
> >>> wrote:
> >>
> >>> Uhm, I have little idea what exact entity you are talking about; where
> >>> can
> >>> I
> >>> see a video of this benchmark entity?
> >>>
> >>> ----- Original Message -----
> >>> From: "James Keith" <[email protected]>
> >>> To: "Discussion of Half-Life Programming"
> >>> <[email protected]
> >>> >
> >>> Sent: Wednesday, April 15, 2009 3:53 AM
> >>> Subject: Re: [hlcoders] npc_surface - Could VALVe
> >>> kindlyprovidethesourcecode
> >>> to this awesome test entity?
> >>>
> >>>
> >>> No. I have the particle benchmark, it's not an env_cubemap surface
> being
> >>> called, as i have a multi-colored blob.
> >>>
> >>> James
> >>> ----- Original Message -----
> >>> From: "Garry Newman" <[email protected]>
> >>> To: "Discussion of Half-Life Programming"
> >>> <[email protected]
> >>> >
> >>> Sent: Tuesday, April 14, 2009 7:54 AM
> >>> Subject: Re: [hlcoders] npc_surface - Could VALVe kindly
> >>> providethesourcecode to this awesome test entity?
> >>>
> >>>
> >>> Wasn't it just a bunch of env_cubemap spheres floating about?
> >>> garry
> >>>
> >>> On Tue, Apr 14, 2009 at 11:59 AM, James Keith <[email protected]>
> >>> wrote:
> >>>
> >>> > Fine, you code up a NPC that has the properties of a fluid.
> >>> >
> >>> > James
> >>> > ----- Original Message -----
> >>> > From: "Garry Newman" <[email protected]>
> >>> > To: "Discussion of Half-Life Programming" <
> >>> [email protected]
> >>> > >
> >>> > Sent: Tuesday, April 14, 2009 3:39 AM
> >>> > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide
> >>> > thesourcecode to this awesome test entity?
> >>> >
> >>> >
> >>> > Why can't people just code their own stuff..
> >>> > garry
> >>> >
> >>> > On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman
> >>> > <[email protected]>wrote:
> >>> >
> >>> > > Source is all about modding. Valve should understand that. Half of
> >>> > modding
> >>> > > (or more) is experimenting. I don't see why letting people
> >>> > > experiment
> >>> > with
> >>> > > it is a good thing, especially in Source's code. Just something to
> >>> think
> >>> > > about.
> >>> > >
> >>> > > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <[email protected]>
> >>> > wrote:
> >>> > >
> >>> > > > Darn. I really wanted that!
> >>> > > >
> >>> > > > Thanks,
> >>> > > > James.
> >>> > > > ----- Original Message -----
> >>> > > > From: "Tobias Kammersgaard" <[email protected]>
> >>> > > > To: "Discussion of Half-Life Programming" <
> >>> > > [email protected]
> >>> > > > >
> >>> > > > Sent: Monday, April 13, 2009 10:01 PM
> >>> > > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide
> >>> > > > the
> >>> > > > sourcecode to this awesome test entity?
> >>> > > >
> >>> > > >
> >>> > > > I asked Mike Durand for this a long time ago.
> >>> > > >
> >>> > > > Hi Tobias-
> >>> > > >
> >>> > > > Sorry. That file isn't part of the SDK distro. In fact, I'm not
> >>> > > > sure
> >>> > > > that
> >>> > > > it
> >>> > > > is even being used internally at this point. It was an old
> >>> experiment.
> >>> > > >
> >>> > > > -Mike
> >>> > > >
> >>> > > >
> >>> > > > /ScarT
> >>> > > >
> >>> > > >
> >>> > > > 2009/4/14 James Keith <[email protected]>
> >>> > > >
> >>> > > > > I know this is probably going to sound kinda silly, but could
> >>> > > > > someone
> >>> > > > > contact valve (sending this to gabe would seem kinda fruity, i
> >>> > > > > have
> >>> > no
> >>> > > > > idea
> >>> > > > > who to ask) and see if we can get the source code to
> >>> > > > > npc_surface?
> >>> It
> >>> > > was
> >>> > > > a
> >>> > > > > npc from the particle benchmark that had the properties of a
> >>> liquid,
> >>> > > and
> >>> > > > > i'm
> >>> > > > > interested in how it worked. It's not provided in the source
> >>> > > > > code
> >>> > (yet
> >>> > > > > npc_blob from the benchmark is, hmm?) and I don't see how it
> >>> > > > > would
> >>> > > > > hurt
> >>> > > > > anybody if we could look at it.
> >>> > > > >
> >>> > > > > Thanks,
> >>> > > > > James.
> >>> > > > >
> >>> > > > >
> >>> > > > > _______________________________________________
> >>> > > > > To unsubscribe, edit your list preferences, or view the list
> >>> > archives,
> >>> > > > > please visit:
> >>> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>> > > > >
> >>> > > > >
> >>> > > > _______________________________________________
> >>> > > > To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> > > > please visit:
> >>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>> > > >
> >>> > > >
> >>> > > >
> >>> > > > _______________________________________________
> >>> > > > To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> > > > please visit:
> >>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>> > > >
> >>> > > >
> >>> > > _______________________________________________
> >>> > > To unsubscribe, edit your list preferences, or view the list
> >>> > > archives,
> >>> > > please visit:
> >>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>> > >
> >>> > >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>> >
> >>> >
> >>> >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>> >
> >>> >
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to