Sortie, it's just the particle benchmark demo running in gm_construct. 2009/4/16 Jonas 'Sortie' Termansen <[email protected]>
> Uhm. Thinking about it. That video was shot from within Garry's Mod. > Doesn't > that technically mean that Garry has access to the Source Code in question? > > But he is probably bound by some kind of NDA anyways.. > > ----- Original Message ----- > From: "James Keith" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Thursday, April 16, 2009 4:17 AM > Subject: Re: [hlcoders] npc_surface -Could > VALVekindlyprovidethesourcecodetothis awesome test entity? > > > > Okay, maybe he didn't lie, but it seems more likely that they're trying > to > > cover it up. Yes i am paranoid and i will take that tin foil hat :) > > > > James > > ----- Original Message ----- > > From: "Spencer 'voogru' MacDonald" <[email protected]> > > To: "'Discussion of Half-Life Programming'" > > <[email protected]> > > Sent: Wednesday, April 15, 2009 7:52 PM > > Subject: Re: [hlcoders] npc_surface -Could > > VALVekindlyprovidethesourcecodeto > > this awesome test entity? > > > > > >> Can I interest you in a tin foil hat? > >> > >> -----Original Message----- > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of James > Keith > >> Sent: Wednesday, April 15, 2009 7:22 PM > >> To: Discussion of Half-Life Programming > >> Subject: Re: [hlcoders] npc_surface - Could > >> VALVekindlyprovidethesourcecodeto this awesome test entity? > >> > >> Upon further investigation, valve will most likely not give this to us. > >> It's > >> > >> going to be a part of Episode 3. Why do i say this? Not only does it > call > >> on > >> > >> the Hydra model, but in the console commands for the surface entity, the > >> shape of it can be switched between "the test shape and the hydra > model". > >> It's the new hydra. > >> > >> Mike has appeared to have lied. > >> James > >> ----- Original Message ----- > >> From: "Jonas 'Sortie' Termansen" <[email protected]> > >> To: "Discussion of Half-Life Programming" > >> <[email protected]> > >> Sent: Wednesday, April 15, 2009 5:03 PM > >> Subject: Re: [hlcoders] npc_surface - Could > >> VALVekindlyprovidethesourcecodeto this awesome test entity? > >> > >> > >> Very interesting self-assembling NPC. > >> > >> Should be possible using some kind of alternative AI that can think for > >> every blob at once, and some kind of advanced mesh blending with a > >> env_cubemap shader. And some weird physics. I *could* program it, if I > >> had > >> the time or saw gameplay potential. > >> > >> ----- Original Message ----- > >> From: "Matt Hoffman" <[email protected]> > >> To: "Discussion of Half-Life Programming" > >> <[email protected]> > >> Sent: Wednesday, April 15, 2009 5:44 PM > >> Subject: Re: [hlcoders] npc_surface - Could VALVe > >> kindlyprovidethesourcecodeto this awesome test entity? > >> > >> > >> Jonas: http://www.youtube.com/watch?v=sqSS0sSff44 > >> > >> On Wed, Apr 15, 2009 at 5:59 AM, Jonas 'Sortie' Termansen > >> <[email protected] > >>> wrote: > >> > >>> Uhm, I have little idea what exact entity you are talking about; where > >>> can > >>> I > >>> see a video of this benchmark entity? > >>> > >>> ----- Original Message ----- > >>> From: "James Keith" <[email protected]> > >>> To: "Discussion of Half-Life Programming" > >>> <[email protected] > >>> > > >>> Sent: Wednesday, April 15, 2009 3:53 AM > >>> Subject: Re: [hlcoders] npc_surface - Could VALVe > >>> kindlyprovidethesourcecode > >>> to this awesome test entity? > >>> > >>> > >>> No. I have the particle benchmark, it's not an env_cubemap surface > being > >>> called, as i have a multi-colored blob. > >>> > >>> James > >>> ----- Original Message ----- > >>> From: "Garry Newman" <[email protected]> > >>> To: "Discussion of Half-Life Programming" > >>> <[email protected] > >>> > > >>> Sent: Tuesday, April 14, 2009 7:54 AM > >>> Subject: Re: [hlcoders] npc_surface - Could VALVe kindly > >>> providethesourcecode to this awesome test entity? > >>> > >>> > >>> Wasn't it just a bunch of env_cubemap spheres floating about? > >>> garry > >>> > >>> On Tue, Apr 14, 2009 at 11:59 AM, James Keith <[email protected]> > >>> wrote: > >>> > >>> > Fine, you code up a NPC that has the properties of a fluid. > >>> > > >>> > James > >>> > ----- Original Message ----- > >>> > From: "Garry Newman" <[email protected]> > >>> > To: "Discussion of Half-Life Programming" < > >>> [email protected] > >>> > > > >>> > Sent: Tuesday, April 14, 2009 3:39 AM > >>> > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide > >>> > thesourcecode to this awesome test entity? > >>> > > >>> > > >>> > Why can't people just code their own stuff.. > >>> > garry > >>> > > >>> > On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman > >>> > <[email protected]>wrote: > >>> > > >>> > > Source is all about modding. Valve should understand that. Half of > >>> > modding > >>> > > (or more) is experimenting. I don't see why letting people > >>> > > experiment > >>> > with > >>> > > it is a good thing, especially in Source's code. Just something to > >>> think > >>> > > about. > >>> > > > >>> > > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <[email protected]> > >>> > wrote: > >>> > > > >>> > > > Darn. I really wanted that! > >>> > > > > >>> > > > Thanks, > >>> > > > James. > >>> > > > ----- Original Message ----- > >>> > > > From: "Tobias Kammersgaard" <[email protected]> > >>> > > > To: "Discussion of Half-Life Programming" < > >>> > > [email protected] > >>> > > > > > >>> > > > Sent: Monday, April 13, 2009 10:01 PM > >>> > > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide > >>> > > > the > >>> > > > sourcecode to this awesome test entity? > >>> > > > > >>> > > > > >>> > > > I asked Mike Durand for this a long time ago. > >>> > > > > >>> > > > Hi Tobias- > >>> > > > > >>> > > > Sorry. That file isn't part of the SDK distro. In fact, I'm not > >>> > > > sure > >>> > > > that > >>> > > > it > >>> > > > is even being used internally at this point. It was an old > >>> experiment. > >>> > > > > >>> > > > -Mike > >>> > > > > >>> > > > > >>> > > > /ScarT > >>> > > > > >>> > > > > >>> > > > 2009/4/14 James Keith <[email protected]> > >>> > > > > >>> > > > > I know this is probably going to sound kinda silly, but could > >>> > > > > someone > >>> > > > > contact valve (sending this to gabe would seem kinda fruity, i > >>> > > > > have > >>> > no > >>> > > > > idea > >>> > > > > who to ask) and see if we can get the source code to > >>> > > > > npc_surface? > >>> It > >>> > > was > >>> > > > a > >>> > > > > npc from the particle benchmark that had the properties of a > >>> liquid, > >>> > > and > >>> > > > > i'm > >>> > > > > interested in how it worked. It's not provided in the source > >>> > > > > code > >>> > (yet > >>> > > > > npc_blob from the benchmark is, hmm?) and I don't see how it > >>> > > > > would > >>> > > > > hurt > >>> > > > > anybody if we could look at it. > >>> > > > > > >>> > > > > Thanks, > >>> > > > > James. > >>> > > > > > >>> > > > > > >>> > > > > _______________________________________________ > >>> > > > > To unsubscribe, edit your list preferences, or view the list > >>> > archives, > >>> > > > > please visit: > >>> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > > > > > >>> > > > > > >>> > > > _______________________________________________ > >>> > > > To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> > > > please visit: > >>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > > > > >>> > > > > >>> > > > > >>> > > > _______________________________________________ > >>> > > > To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> > > > please visit: > >>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > > > > >>> > > > > >>> > > _______________________________________________ > >>> > > To unsubscribe, edit your list preferences, or view the list > >>> > > archives, > >>> > > please visit: > >>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > > > >>> > > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > archives, > >>> > please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > > >>> > > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > archives, > >>> > please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > > >>> > > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

