Jonas: http://www.youtube.com/watch?v=sqSS0sSff44
On Wed, Apr 15, 2009 at 5:59 AM, Jonas 'Sortie' Termansen <[email protected] > wrote: > Uhm, I have little idea what exact entity you are talking about; where can > I > see a video of this benchmark entity? > > ----- Original Message ----- > From: "James Keith" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Wednesday, April 15, 2009 3:53 AM > Subject: Re: [hlcoders] npc_surface - Could VALVe > kindlyprovidethesourcecode > to this awesome test entity? > > > No. I have the particle benchmark, it's not an env_cubemap surface being > called, as i have a multi-colored blob. > > James > ----- Original Message ----- > From: "Garry Newman" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Tuesday, April 14, 2009 7:54 AM > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly > providethesourcecode to this awesome test entity? > > > Wasn't it just a bunch of env_cubemap spheres floating about? > garry > > On Tue, Apr 14, 2009 at 11:59 AM, James Keith <[email protected]> wrote: > > > Fine, you code up a NPC that has the properties of a fluid. > > > > James > > ----- Original Message ----- > > From: "Garry Newman" <[email protected]> > > To: "Discussion of Half-Life Programming" < > [email protected] > > > > > Sent: Tuesday, April 14, 2009 3:39 AM > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide > > thesourcecode to this awesome test entity? > > > > > > Why can't people just code their own stuff.. > > garry > > > > On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman > > <[email protected]>wrote: > > > > > Source is all about modding. Valve should understand that. Half of > > modding > > > (or more) is experimenting. I don't see why letting people experiment > > with > > > it is a good thing, especially in Source's code. Just something to > think > > > about. > > > > > > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <[email protected]> > > wrote: > > > > > > > Darn. I really wanted that! > > > > > > > > Thanks, > > > > James. > > > > ----- Original Message ----- > > > > From: "Tobias Kammersgaard" <[email protected]> > > > > To: "Discussion of Half-Life Programming" < > > > [email protected] > > > > > > > > > Sent: Monday, April 13, 2009 10:01 PM > > > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide the > > > > sourcecode to this awesome test entity? > > > > > > > > > > > > I asked Mike Durand for this a long time ago. > > > > > > > > Hi Tobias- > > > > > > > > Sorry. That file isn’t part of the SDK distro. In fact, I’m not sure > > > > that > > > > it > > > > is even being used internally at this point. It was an old > experiment. > > > > > > > > -Mike > > > > > > > > > > > > /ScarT > > > > > > > > > > > > 2009/4/14 James Keith <[email protected]> > > > > > > > > > I know this is probably going to sound kinda silly, but could > > > > > someone > > > > > contact valve (sending this to gabe would seem kinda fruity, i have > > no > > > > > idea > > > > > who to ask) and see if we can get the source code to npc_surface? > It > > > was > > > > a > > > > > npc from the particle benchmark that had the properties of a > liquid, > > > and > > > > > i'm > > > > > interested in how it worked. It's not provided in the source code > > (yet > > > > > npc_blob from the benchmark is, hmm?) and I don't see how it would > > > > > hurt > > > > > anybody if we could look at it. > > > > > > > > > > Thanks, > > > > > James. > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

