Very interesting self-assembling NPC.

Should be possible using some kind of alternative AI that can think for 
every blob at once, and some kind of advanced mesh blending with a 
env_cubemap shader. And some weird physics. I *could* program it, if I had 
the time or saw gameplay potential.

----- Original Message ----- 
From: "Matt Hoffman" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Wednesday, April 15, 2009 5:44 PM
Subject: Re: [hlcoders] npc_surface - Could VALVe 
kindlyprovidethesourcecodeto this awesome test entity?


Jonas: http://www.youtube.com/watch?v=sqSS0sSff44

On Wed, Apr 15, 2009 at 5:59 AM, Jonas 'Sortie' Termansen <[email protected]
> wrote:

> Uhm, I have little idea what exact entity you are talking about; where can
> I
> see a video of this benchmark entity?
>
> ----- Original Message -----
> From: "James Keith" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Wednesday, April 15, 2009 3:53 AM
> Subject: Re: [hlcoders] npc_surface - Could VALVe
> kindlyprovidethesourcecode
> to this awesome test entity?
>
>
> No. I have the particle benchmark, it's not an env_cubemap surface being
> called, as i have a multi-colored blob.
>
> James
> ----- Original Message -----
> From: "Garry Newman" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Tuesday, April 14, 2009 7:54 AM
> Subject: Re: [hlcoders] npc_surface - Could VALVe kindly
> providethesourcecode to this awesome test entity?
>
>
> Wasn't it just a bunch of env_cubemap spheres floating about?
> garry
>
> On Tue, Apr 14, 2009 at 11:59 AM, James Keith <[email protected]> wrote:
>
> > Fine, you code up a NPC that has the properties of a fluid.
> >
> > James
> > ----- Original Message -----
> > From: "Garry Newman" <[email protected]>
> > To: "Discussion of Half-Life Programming" <
> [email protected]
> > >
> > Sent: Tuesday, April 14, 2009 3:39 AM
> > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide
> > thesourcecode to this awesome test entity?
> >
> >
> > Why can't people just code their own stuff..
> > garry
> >
> > On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman
> > <[email protected]>wrote:
> >
> > > Source is all about modding. Valve should understand that. Half of
> > modding
> > > (or more) is experimenting. I don't see why letting people experiment
> > with
> > > it is a good thing, especially in Source's code. Just something to
> think
> > > about.
> > >
> > > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <[email protected]>
> > wrote:
> > >
> > > > Darn. I really wanted that!
> > > >
> > > > Thanks,
> > > > James.
> > > > ----- Original Message -----
> > > > From: "Tobias Kammersgaard" <[email protected]>
> > > > To: "Discussion of Half-Life Programming" <
> > > [email protected]
> > > > >
> > > > Sent: Monday, April 13, 2009 10:01 PM
> > > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide the
> > > > sourcecode to this awesome test entity?
> > > >
> > > >
> > > > I asked Mike Durand for this a long time ago.
> > > >
> > > > Hi Tobias-
> > > >
> > > > Sorry. That file isn’t part of the SDK distro. In fact, I’m not sure
> > > > that
> > > > it
> > > > is even being used internally at this point. It was an old
> experiment.
> > > >
> > > > -Mike
> > > >
> > > >
> > > > /ScarT
> > > >
> > > >
> > > > 2009/4/14 James Keith <[email protected]>
> > > >
> > > > > I know this is probably going to sound kinda silly, but could
> > > > > someone
> > > > > contact valve (sending this to gabe would seem kinda fruity, i 
> > > > > have
> > no
> > > > > idea
> > > > > who to ask) and see if we can get the source code to npc_surface?
> It
> > > was
> > > > a
> > > > > npc from the particle benchmark that had the properties of a
> liquid,
> > > and
> > > > > i'm
> > > > > interested in how it worked. It's not provided in the source code
> > (yet
> > > > > npc_blob from the benchmark is, hmm?) and I don't see how it would
> > > > > hurt
> > > > > anybody if we could look at it.
> > > > >
> > > > > Thanks,
> > > > > James.
> > > > >
> > > > >
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