Can I interest you in a tin foil hat?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of James Keith
Sent: Wednesday, April 15, 2009 7:22 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] npc_surface - Could
VALVekindlyprovidethesourcecodeto this awesome test entity?

Upon further investigation, valve will most likely not give this to us. It's

going to be a part of Episode 3. Why do i say this? Not only does it call on

the Hydra model, but in the console commands for the surface entity, the 
shape of it can be switched between "the test shape and the hydra model". 
It's the new hydra.

Mike has appeared to have lied.
James
----- Original Message ----- 
From: "Jonas 'Sortie' Termansen" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Wednesday, April 15, 2009 5:03 PM
Subject: Re: [hlcoders] npc_surface - Could 
VALVekindlyprovidethesourcecodeto this awesome test entity?


Very interesting self-assembling NPC.

Should be possible using some kind of alternative AI that can think for
every blob at once, and some kind of advanced mesh blending with a
env_cubemap shader. And some weird physics. I *could* program it, if I had
the time or saw gameplay potential.

----- Original Message ----- 
From: "Matt Hoffman" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Wednesday, April 15, 2009 5:44 PM
Subject: Re: [hlcoders] npc_surface - Could VALVe
kindlyprovidethesourcecodeto this awesome test entity?


Jonas: http://www.youtube.com/watch?v=sqSS0sSff44

On Wed, Apr 15, 2009 at 5:59 AM, Jonas 'Sortie' Termansen <[email protected]
> wrote:

> Uhm, I have little idea what exact entity you are talking about; where can
> I
> see a video of this benchmark entity?
>
> ----- Original Message -----
> From: "James Keith" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Wednesday, April 15, 2009 3:53 AM
> Subject: Re: [hlcoders] npc_surface - Could VALVe
> kindlyprovidethesourcecode
> to this awesome test entity?
>
>
> No. I have the particle benchmark, it's not an env_cubemap surface being
> called, as i have a multi-colored blob.
>
> James
> ----- Original Message -----
> From: "Garry Newman" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Tuesday, April 14, 2009 7:54 AM
> Subject: Re: [hlcoders] npc_surface - Could VALVe kindly
> providethesourcecode to this awesome test entity?
>
>
> Wasn't it just a bunch of env_cubemap spheres floating about?
> garry
>
> On Tue, Apr 14, 2009 at 11:59 AM, James Keith <[email protected]> wrote:
>
> > Fine, you code up a NPC that has the properties of a fluid.
> >
> > James
> > ----- Original Message -----
> > From: "Garry Newman" <[email protected]>
> > To: "Discussion of Half-Life Programming" <
> [email protected]
> > >
> > Sent: Tuesday, April 14, 2009 3:39 AM
> > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide
> > thesourcecode to this awesome test entity?
> >
> >
> > Why can't people just code their own stuff..
> > garry
> >
> > On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman
> > <[email protected]>wrote:
> >
> > > Source is all about modding. Valve should understand that. Half of
> > modding
> > > (or more) is experimenting. I don't see why letting people experiment
> > with
> > > it is a good thing, especially in Source's code. Just something to
> think
> > > about.
> > >
> > > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <[email protected]>
> > wrote:
> > >
> > > > Darn. I really wanted that!
> > > >
> > > > Thanks,
> > > > James.
> > > > ----- Original Message -----
> > > > From: "Tobias Kammersgaard" <[email protected]>
> > > > To: "Discussion of Half-Life Programming" <
> > > [email protected]
> > > > >
> > > > Sent: Monday, April 13, 2009 10:01 PM
> > > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide the
> > > > sourcecode to this awesome test entity?
> > > >
> > > >
> > > > I asked Mike Durand for this a long time ago.
> > > >
> > > > Hi Tobias-
> > > >
> > > > Sorry. That file isn't part of the SDK distro. In fact, I'm not sure
> > > > that
> > > > it
> > > > is even being used internally at this point. It was an old
> experiment.
> > > >
> > > > -Mike
> > > >
> > > >
> > > > /ScarT
> > > >
> > > >
> > > > 2009/4/14 James Keith <[email protected]>
> > > >
> > > > > I know this is probably going to sound kinda silly, but could
> > > > > someone
> > > > > contact valve (sending this to gabe would seem kinda fruity, i
> > > > > have
> > no
> > > > > idea
> > > > > who to ask) and see if we can get the source code to npc_surface?
> It
> > > was
> > > > a
> > > > > npc from the particle benchmark that had the properties of a
> liquid,
> > > and
> > > > > i'm
> > > > > interested in how it worked. It's not provided in the source code
> > (yet
> > > > > npc_blob from the benchmark is, hmm?) and I don't see how it would
> > > > > hurt
> > > > > anybody if we could look at it.
> > > > >
> > > > > Thanks,
> > > > > James.
> > > > >
> > > > >
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