I'd try to look at a place where VALVe already did it in the existing code.

On Wed, May 6, 2009 at 12:29 AM, FaMiNe <[email protected]> wrote:

> Excellent. Thank you for the quick response.
>
> In the future, how should I go about finding out answers like these?
>
>
> Stephen Swires wrote:
> > ToBasePlayer()
> > or you can use a dynamic cast (which ToBasePlayer does)
> >
> > FaMiNe wrote:
> >
> >> Multiplayer mod.
> >>
> >> I've written some code in player.cpp, with some storage details about a
> >> custom entity we're using for our mod.
> >>
> >> In the trigger touch function, we pass in the CBaseEntity that touches
> >> the entity, and I'm trying to cast it as a CBasePlayer to access the
> >> functions I wrote in player.cpp, but I can only access the functions in
> >> c_baseplayer.cpp.
> >>
> >> Is there a way to do this?
> >>
> >> I tried putting my new functionality in c_baseplayer.cpp, but I get
> >> linker errors when compiling. I'm only guessing, but this might have
> >> something to do with the triggers being serverside, and the c_baseplayer
> >> being client-side?
> >>
> >> Thanks.
> >>
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> >>
> >>
> >>
> >
> >
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