Don't forget the actual file format structures in studio.h.
Also the most recent SDK has support up to v48 models, L4D uses 49 
mostly. I haven't poked around yet to see what was added in 49.

Tobias Kammersgaard wrote:
> Its dated for the version of the SDK released. So no, without an updated
> version you can't compile your mod properly.Of course it isn't updated with
> possible L4D changes but otherwise I believe it is.
>
> /ScarT
>
>
> 2009/5/3 Brent Lewis <[email protected]>
>
>   
>> Outdated, isn't it?
>>
>>     
>>> Date: Sun, 3 May 2009 22:27:18 +0200
>>> From: [email protected]
>>> To: [email protected]
>>> Subject: Re: [hlcoders] MDL File Format
>>>
>>> public/studio.hpublic/studio_virtualmodel.cpp
>>> public/optimize.h
>>>
>>> :)
>>>
>>> /ScarT
>>>
>>>
>>> 2009/5/3 Brent Lewis <[email protected]>
>>>
>>>       
>>>> Has anyone just flat out asked for the MDL Format? If not:
>>>>
>>>> Valve, can we please have the MDL format specifications, or something
>>>> equivalent?
>>>>
>>>> Thanks,
>>>> Brent
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>>>>
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