I have old copies of these files from my first mod attempt, May 12, 2008. Using 
WinMerge, the only difference between these and the current ones (I'm opted 
into the SDK Beta) having just made a new OB mod to get them, is this:

studio.h Line 2475:

        // These must be here because IFM does not compile/link studio.cpp (?!?)

Is there something I'm missing? My understanding was that a bunch of additions 
were made, not to mention new keywords that are recognized by studiomdl (which 
would be nice to have for my QC parser/generator) and that's why no one had 
made a newer mdldecompiler yet.

> Date: Sun, 3 May 2009 22:27:18 +0200
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] MDL File Format
> 
> public/studio.hpublic/studio_virtualmodel.cpp
> public/optimize.h
> 
> :)
> 
> /ScarT
> 
> 
> 2009/5/3 Brent Lewis <[email protected]>
> 
> >
> > Has anyone just flat out asked for the MDL Format? If not:
> >
> > Valve, can we please have the MDL format specifications, or something
> > equivalent?
> >
> > Thanks,
> > Brent
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> >
> >
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