Well, I may be making my own attempt here soon - so we prolly ought to put our 
heads together on that.
As for May 12, 2008 - It's extra special - it's also my birthday. :D (and 
coming again soon)

> Date: Sun, 3 May 2009 23:08:27 +0200
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] MDL File Format
> 
> I did my attempt, but I've given more or less up on that. People suggested I
> contacted you though :D
> /ScarT
> 
> 
> 2009/5/3 Brent Lewis <[email protected]>
> 
> >
> > I have old copies of these files from my first mod attempt, May 12, 2008.
> > Using WinMerge, the only difference between these and the current ones (I'm
> > opted into the SDK Beta) having just made a new OB mod to get them, is this:
> >
> > studio.h Line 2475:
> >
> >        // These must be here because IFM does not compile/link studio.cpp
> > (?!?)
> >
> > Is there something I'm missing? My understanding was that a bunch of
> > additions were made, not to mention new keywords that are recognized by
> > studiomdl (which would be nice to have for my QC parser/generator) and
> > that's why no one had made a newer mdldecompiler yet.
> >
> > > Date: Sun, 3 May 2009 22:27:18 +0200
> > > From: [email protected]
> > > To: [email protected]
> > > Subject: Re: [hlcoders] MDL File Format
> > >
> > > public/studio.hpublic/studio_virtualmodel.cpp
> > > public/optimize.h
> > >
> > > :)
> > >
> > > /ScarT
> > >
> > >
> > > 2009/5/3 Brent Lewis <[email protected]>
> > >
> > > >
> > > > Has anyone just flat out asked for the MDL Format? If not:
> > > >
> > > > Valve, can we please have the MDL format specifications, or something
> > > > equivalent?
> > > >
> > > > Thanks,
> > > > Brent
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> > > >
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> >
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