"Nothing" has changed in the OB Engine since the release if the Orange Box 
in 2007. That's why your May 12 2008 sources are up to date. Oh and May 12 
2008 was a special day for me too. ;-)

----- Original Message ----- 
From: "Brent Lewis" <[email protected]>
To: <[email protected]>
Sent: Sunday, May 03, 2009 11:04 PM
Subject: Re: [hlcoders] MDL File Format


>
> I have old copies of these files from my first mod attempt, May 12, 2008. 
> Using WinMerge, the only difference between these and the current ones 
> (I'm opted into the SDK Beta) having just made a new OB mod to get them, 
> is this:
>
> studio.h Line 2475:
>
>        // These must be here because IFM does not compile/link studio.cpp 
> (?!?)
>
> Is there something I'm missing? My understanding was that a bunch of 
> additions were made, not to mention new keywords that are recognized by 
> studiomdl (which would be nice to have for my QC parser/generator) and 
> that's why no one had made a newer mdldecompiler yet.
>
>> Date: Sun, 3 May 2009 22:27:18 +0200
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [hlcoders] MDL File Format
>>
>> public/studio.hpublic/studio_virtualmodel.cpp
>> public/optimize.h
>>
>> :)
>>
>> /ScarT
>>
>>
>> 2009/5/3 Brent Lewis <[email protected]>
>>
>> >
>> > Has anyone just flat out asked for the MDL Format? If not:
>> >
>> > Valve, can we please have the MDL format specifications, or something
>> > equivalent?
>> >
>> > Thanks,
>> > Brent
>> > _______________________________________________
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>> >
>> >
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