My personal expierence is that you can use CS:S Content in your mod. The 
100% legal way is to mount CS:S content but that requires CS:S to be 
installed and owned by everyone who own your mod. Then if you modify a few 
models, you can simply make some replacements in your own mod folder that 
will override the CS:S content.

If you want a more questionable method that allows everyone to play your mod 
(and faster because you don't have to mount another .gcf file or two), you 
can simply extract the few models you wish to edit and their materials, and 
put them in your mod's folder. This way you don't depend on any extra .gcf 
files or that people have CS:S installed. This should work fine for small 
amounts of content. While untested in court, it could qualify for Fair Use 
because:
- You only included small amounts of Valve's copyrighted works
- The content required at least one of Valve's products
- The content used doesn't include the whole CS:S and doesn't limit Valve's 
sales, because the content isn't CS:S
- You do not earn any money from their works
- (You edited their works to some degree)
- (I have never heard of Valve having any complaints about this, as long as 
the above is true, despite the EULA probably saying otherwise)

Again, whether it's legal or advised to extract and ship the contents of a 
GCF file, the perfectly safe but annoying way of doing it is mounting the 
CSS GCF file, but the way you do it is up to you.

----- Original Message ----- 
From: "Yaakov Smith" <[email protected]>
To: "'Discussion of Half-Life Programming'" 
<[email protected]>
Sent: Thursday, May 14, 2009 12:09 PM
Subject: [hlcoders] Game Content


> Example: I want to mess with CS:S models and include modifications of the
> said models in my mod.
>
> Could I legally do that, but mount the CS:S content to cover the legal
> aspect?
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to