"-You only included small amounts of Valve's copyrighted works"
Nice reasoning, so if I go into a shop and only steal eg a part of a computer 
thats okay? :-)

I think you should mount the CS:S content because you have to make sure the 
users who use your mod own the right to have the models you provide. Legally 
you are not even allowed to ship the modified model. To do it totally right you 
would have to extract the gcf during install and modify the original model... 
but, as Jonas said, I don't think valve will complain about this.


Jonas 'Sortie' Termansen schrieb:
> My personal expierence is that you can use CS:S Content in your mod. The 
> 100% legal way is to mount CS:S content but that requires CS:S to be 
> installed and owned by everyone who own your mod. Then if you modify a few 
> models, you can simply make some replacements in your own mod folder that 
> will override the CS:S content.
>
> If you want a more questionable method that allows everyone to play your mod 
> (and faster because you don't have to mount another .gcf file or two), you 
> can simply extract the few models you wish to edit and their materials, and 
> put them in your mod's folder. This way you don't depend on any extra .gcf 
> files or that people have CS:S installed. This should work fine for small 
> amounts of content. While untested in court, it could qualify for Fair Use 
> because:
> - You only included small amounts of Valve's copyrighted works
> - The content required at least one of Valve's products
> - The content used doesn't include the whole CS:S and doesn't limit Valve's 
> sales, because the content isn't CS:S
> - You do not earn any money from their works
> - (You edited their works to some degree)
> - (I have never heard of Valve having any complaints about this, as long as 
> the above is true, despite the EULA probably saying otherwise)
>
> Again, whether it's legal or advised to extract and ship the contents of a 
> GCF file, the perfectly safe but annoying way of doing it is mounting the 
> CSS GCF file, but the way you do it is up to you.
>
> ----- Original Message ----- 
> From: "Yaakov Smith" <m4ngr...@gmail.com>
> To: "'Discussion of Half-Life Programming'" 
> <hlcoders@list.valvesoftware.com>
> Sent: Thursday, May 14, 2009 12:09 PM
> Subject: [hlcoders] Game Content
>
>
>   
>> Example: I want to mess with CS:S models and include modifications of the
>> said models in my mod.
>>
>> Could I legally do that, but mount the CS:S content to cover the legal
>> aspect?
>>
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>
>
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