If it is actually illegal Valve will confront you and politely ask you to
remove the copyrighted content, then when you do everything's OK. No
trouble!

2009/5/14 Jonas 'Sortie' Termansen <[email protected]>

> Technically, you are not stealing from Valve by making a copy of their
> works, if they don't lose anything, which the clause that you only use a
> small portion of their content includes, because the content cannot
> substitute CS:S, and then it won't affect their sales, thus it can quality
> as Fair Use under the US Copyright laws. But it's still untested in court,
> and will vary on a case basis, and I am not an US copyright expert. The
> same
> argument goes for editing the content. Again, note that I don't recommend
> doing this, but if it's legal due to Fair Use, and you only use small
> amounts of content, it will be much faster for the mod to load the content
> from its own folder, instead of adding another search path, which increases
> loadtimes.
>
> Oh and be careful when mounting .GCFs from code and not the gameinfo.txt, I
> had some experience that some people couldn't launch the mod successfully,
> even if they had the .GCF I was mounting. Might be fixed though, but still.
>
> ----- Original Message -----
> From: "Julian Moschüring" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Thursday, May 14, 2009 2:57 PM
> Subject: Re: [hlcoders] Game Content
>
>
> > "-You only included small amounts of Valve's copyrighted works"
> > Nice reasoning, so if I go into a shop and only steal eg a part of a
> > computer thats okay? :-)
> >
> > I think you should mount the CS:S content because you have to make sure
> > the users who use your mod own the right to have the models you provide.
> > Legally you are not even allowed to ship the modified model. To do it
> > totally right you would have to extract the gcf during install and modify
> > the original model... but, as Jonas said, I don't think valve will
> > complain about this.
> >
> >
> > Jonas 'Sortie' Termansen schrieb:
> >> My personal expierence is that you can use CS:S Content in your mod. The
> >> 100% legal way is to mount CS:S content but that requires CS:S to be
> >> installed and owned by everyone who own your mod. Then if you modify a
> >> few
> >> models, you can simply make some replacements in your own mod folder
> that
> >> will override the CS:S content.
> >>
> >> If you want a more questionable method that allows everyone to play your
> >> mod
> >> (and faster because you don't have to mount another .gcf file or two),
> >> you
> >> can simply extract the few models you wish to edit and their materials,
> >> and
> >> put them in your mod's folder. This way you don't depend on any extra
> >> .gcf
> >> files or that people have CS:S installed. This should work fine for
> small
> >> amounts of content. While untested in court, it could qualify for Fair
> >> Use
> >> because:
> >> - You only included small amounts of Valve's copyrighted works
> >> - The content required at least one of Valve's products
> >> - The content used doesn't include the whole CS:S and doesn't limit
> >> Valve's
> >> sales, because the content isn't CS:S
> >> - You do not earn any money from their works
> >> - (You edited their works to some degree)
> >> - (I have never heard of Valve having any complaints about this, as long
> >> as
> >> the above is true, despite the EULA probably saying otherwise)
> >>
> >> Again, whether it's legal or advised to extract and ship the contents of
> >> a
> >> GCF file, the perfectly safe but annoying way of doing it is mounting
> the
> >> CSS GCF file, but the way you do it is up to you.
> >>
> >> ----- Original Message -----
> >> From: "Yaakov Smith" <[email protected]>
> >> To: "'Discussion of Half-Life Programming'"
> >> <[email protected]>
> >> Sent: Thursday, May 14, 2009 12:09 PM
> >> Subject: [hlcoders] Game Content
> >>
> >>
> >>
> >>> Example: I want to mess with CS:S models and include modifications of
> >>> the
> >>> said models in my mod.
> >>>
> >>> Could I legally do that, but mount the CS:S content to cover the legal
> >>> aspect?
> >>>
> >>> _______________________________________________
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> >>>
> >>>
> >>
> >>
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> >>
> >
> >
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> >
>
>
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>


-- 
Thanks,
- Saul.
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