Yep. Valve's just cool and doesn't care. Source wouldn't be half of what it
is without VMex, MDLDecompiler, etc.

On Thu, May 14, 2009 at 8:28 AM, Tobias Kammersgaard <
[email protected]> wrote:

> http://developer.valvesoftware.com/wiki/Mod_Content_UsageThis is NOT an
> official response from Valve though.
>
> One thing from the Steam Subscriber Agreement made me wonder
>
>  "with regard to the SDK, you may not, in whole or in part, copy,
> photocopy,
> reproduce, translate, reverse engineer, derive source code, modify,
> disassemble,* decompile*, create derivative works based on, or remove any
> proprietary notices or labels from the Steam Software or any software
> accessed via Steam"
>
> Doesn't that technically mean that decompiling materials, maps and models
> is
> against the agreement, just like reverse engineering the binaries is?
> <http://developer.valvesoftware.com/wiki/Mod_Content_Usage>
> /ScarT
>
>
> 2009/5/14 Jed <[email protected]>
>
> > I think the great questions are:
> >
> > Is it hurting them?
> > Is it worth them taking legal action?
> >
> > As has been pointed out, if you are just borrowing a few low-key (i.e
> > not character/player)  models such as props you're not really giving
> > away the whole CSS game nor are you really damaging sales.
> >
> > Secondly, if borrowing a few models helps you get your free mod out
> > the door, it might well prompt a player to purchase say the Orange Box
> > to be able to play your mod - $$$ for Valve.
> >
> > Thirdly, the legal costs of taking any modder to task for borrowing a
> > few props for his Source mod is going to be far in excess of their
> > market value.
> >
> > From my experience of dealing with Valve first hand I like to think
> > their a level headed bunch of chaps and their attitude is that if
> > you're not "taking the piss" with borrowed/reworked content or using
> > it outside of a Source mod then it's acceptable. Of course that's my
> > opinion and not fact.
> >
> > Then again I think it's a sad reflection on the litigious society of
> > today if a few modders would be stomped on from trying to learn and
> > innovate for fear of legal repercussion.
> >
> > - Jed
> >
> >
> >
> >
> > 2009/5/14 Jonas 'Sortie' Termansen <[email protected]>:
> > > Technically, you are not stealing from Valve by making a copy of their
> > > works, if they don't lose anything, which the clause that you only use
> a
> > > small portion of their content includes, because the content cannot
> > > substitute CS:S, and then it won't affect their sales, thus it can
> > quality
> > > as Fair Use under the US Copyright laws. But it's still untested in
> > court,
> > > and will vary on a case basis, and I am not an US copyright expert. The
> > same
> > > argument goes for editing the content. Again, note that I don't
> recommend
> > > doing this, but if it's legal due to Fair Use, and you only use small
> > > amounts of content, it will be much faster for the mod to load the
> > content
> > > from its own folder, instead of adding another search path, which
> > increases
> > > loadtimes.
> > >
> > > Oh and be careful when mounting .GCFs from code and not the
> gameinfo.txt,
> > I
> > > had some experience that some people couldn't launch the mod
> > successfully,
> > > even if they had the .GCF I was mounting. Might be fixed though, but
> > still.
> > >
> > > ----- Original Message -----
> > > From: "Julian Moschüring" <[email protected]>
> > > To: "Discussion of Half-Life Programming" <
> > [email protected]>
> > > Sent: Thursday, May 14, 2009 2:57 PM
> > > Subject: Re: [hlcoders] Game Content
> > >
> > >
> > >> "-You only included small amounts of Valve's copyrighted works"
> > >> Nice reasoning, so if I go into a shop and only steal eg a part of a
> > >> computer thats okay? :-)
> > >>
> > >> I think you should mount the CS:S content because you have to make
> sure
> > >> the users who use your mod own the right to have the models you
> provide.
> > >> Legally you are not even allowed to ship the modified model. To do it
> > >> totally right you would have to extract the gcf during install and
> > modify
> > >> the original model... but, as Jonas said, I don't think valve will
> > >> complain about this.
> > >>
> > >>
> > >> Jonas 'Sortie' Termansen schrieb:
> > >>> My personal expierence is that you can use CS:S Content in your mod.
> > The
> > >>> 100% legal way is to mount CS:S content but that requires CS:S to be
> > >>> installed and owned by everyone who own your mod. Then if you modify
> a
> > >>> few
> > >>> models, you can simply make some replacements in your own mod folder
> > that
> > >>> will override the CS:S content.
> > >>>
> > >>> If you want a more questionable method that allows everyone to play
> > your
> > >>> mod
> > >>> (and faster because you don't have to mount another .gcf file or
> two),
> > >>> you
> > >>> can simply extract the few models you wish to edit and their
> materials,
> > >>> and
> > >>> put them in your mod's folder. This way you don't depend on any extra
> > >>> .gcf
> > >>> files or that people have CS:S installed. This should work fine for
> > small
> > >>> amounts of content. While untested in court, it could qualify for
> Fair
> > >>> Use
> > >>> because:
> > >>> - You only included small amounts of Valve's copyrighted works
> > >>> - The content required at least one of Valve's products
> > >>> - The content used doesn't include the whole CS:S and doesn't limit
> > >>> Valve's
> > >>> sales, because the content isn't CS:S
> > >>> - You do not earn any money from their works
> > >>> - (You edited their works to some degree)
> > >>> - (I have never heard of Valve having any complaints about this, as
> > long
> > >>> as
> > >>> the above is true, despite the EULA probably saying otherwise)
> > >>>
> > >>> Again, whether it's legal or advised to extract and ship the contents
> > of
> > >>> a
> > >>> GCF file, the perfectly safe but annoying way of doing it is mounting
> > the
> > >>> CSS GCF file, but the way you do it is up to you.
> > >>>
> > >>> ----- Original Message -----
> > >>> From: "Yaakov Smith" <[email protected]>
> > >>> To: "'Discussion of Half-Life Programming'"
> > >>> <[email protected]>
> > >>> Sent: Thursday, May 14, 2009 12:09 PM
> > >>> Subject: [hlcoders] Game Content
> > >>>
> > >>>
> > >>>
> > >>>> Example: I want to mess with CS:S models and include modifications
> of
> > >>>> the
> > >>>> said models in my mod.
> > >>>>
> > >>>> Could I legally do that, but mount the CS:S content to cover the
> legal
> > >>>> aspect?
> > >>>>
> > >>>> _______________________________________________
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> archives,
> > >>>> please visit:
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> > >>>>
> > >>>>
> > >>>
> > >>>
> > >>> _______________________________________________
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> > >>> please visit:
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> > >>>
> > >>
> > >>
> > >> _______________________________________________
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> > >> please visit:
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> > >>
> > >
> > >
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> > >
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> >
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