You can safely get rid of it

Yaakov Smith wrote:
> Small problem with its teamplayroundbased_gamerules.h/.cpp though, can
> someone help?
>
> error C2061: syntax error : identifier 'pluginvariant'        c:\source sdk
> mods\ob sandbox\src\game\shared\teamplayroundbased_gamerules.h        459     
> 1
> Server SDK
>
> That one error turns itself into 12.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Willem Engel |
> Naviscale
> Sent: Wednesday, 10 June 2009 9:17 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> This one still comes up on the version of the SDK I got last week. Are there
> any fixes I missed, or should I hack around it myself?
>
> Other than that, love this SDK version, having a real breeze porting AHL2
> from EP1 to this!
>
> Regards,
>
> duncan
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Sergi
> Sent: 17 March 2009 05:08
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> Oops, that was supposed to be pulled out for now. I'm assuming I missed it
> because none of the SDK configurations use teamplayroundbased. I'll get that
> one fixed along with a few other things the community and myself have found.
>
> Thank god for beta ;)
>
> -Tony
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Spencer
> 'voogru' MacDonald
> Sent: March-17-09 12:01 AM
> To: 'Discussion of Half-Life Programming'
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> *   Particle systems can now be defined with a per-map manifest, similar to
> soundscapes. Inside the particles folder you simply create
> particles_mapname.txt and declare your particle system files just like the
> regular manifest. Prefix with ! to cache automatically. Ex: "file"
> "!particles/mymap_effects.pcf"
>
> I wonder if it'll be possible to send down particles from the server via
> plug-in and have the client properly load them...
>
> Also,
>
> >From teamplayroundbased_gamerules.h
>
> virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue,
> pluginvariant options);
>
> What is "pluginvariant" I'm assuming it's just variant_t in disguise? There
> is no definition for it in the SDK.
>
> - voogru.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Sergi
> Sent: Monday, March 16, 2009 8:51 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> Missing, sorry ;)
>
> Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad.
>
> -Tony
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of James Keith
> Sent: March-16-09 8:38 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> I see no normal2ssbump, where is it?
>
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