Thank you guys. It is working fine now.

An other question : Are the fixes done in "Start a multiplayer mod from a
template" also done in "Modify Half-Life 2 Multiplayer" ?

J.

2009/6/11 Yaakov Smith <[email protected]>

> Also a slightly upgraded Source SDK launcher.
> You do not need Left 4 Dead for the Source SDK Beta. Try verifying your
> cache integrity for the Source SDK.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jonas
> 'Sortie'
> Termansen
> Sent: Thursday, 11 June 2009 8:16 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> Isn't the beta SDK just updated programming sources?
>
> ----- Original Message -----
> From: "Janek" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Wednesday, June 10, 2009 11:01 PM
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
>
> > Hi list,
> >
> > I don't understand how to launch this OB SDK Beta (not L4D). I have
> > accepted
> > "Source SDK Beta" in my account settings but when I start Source SDK I
> > still
> > have the normal Source SDK (no template).
> > Do I need to buy L4D ?
> >
> > J.
> >
> > 2009/6/10 Willem Engel | Naviscale <[email protected]>
> >
> >> This one still comes up on the version of the SDK I got last week. Are
> >> there any fixes I missed, or should I hack around it myself?
> >>
> >> Other than that, love this SDK version, having a real breeze porting
> AHL2
> >> from EP1 to this!
> >>
> >> Regards,
> >>
> >> duncan
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:
> >> [email protected]] On Behalf Of Tony Sergi
> >> Sent: 17 March 2009 05:08
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
> >>
> >> Oops, that was supposed to be pulled out for now. I'm assuming I missed
> >> it
> >> because none of the SDK configurations use teamplayroundbased. I'll get
> >> that
> >> one fixed along with a few other things the community and myself have
> >> found.
> >>
> >> Thank god for beta ;)
> >>
> >> -Tony
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:
> >> [email protected]] On Behalf Of Spencer 'voogru'
> >> MacDonald
> >> Sent: March-17-09 12:01 AM
> >> To: 'Discussion of Half-Life Programming'
> >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
> >>
> >> *   Particle systems can now be defined with a per-map manifest, similar
> >> to
> >> soundscapes. Inside the particles folder you simply create
> >> particles_mapname.txt and declare your particle system files just like
> >> the
> >> regular manifest. Prefix with ! to cache automatically. Ex: "file"
> >> "!particles/mymap_effects.pcf"
> >>
> >> I wonder if it'll be possible to send down particles from the server via
> >> plug-in and have the client properly load them...
> >>
> >> Also,
> >>
> >> From teamplayroundbased_gamerules.h
> >>
> >> virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue,
> >> pluginvariant options);
> >>
> >> What is "pluginvariant" I'm assuming it's just variant_t in disguise?
> >> There
> >> is no definition for it in the SDK.
> >>
> >> - voogru.
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Tony
> Sergi
> >> Sent: Monday, March 16, 2009 8:51 PM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
> >>
> >> Missing, sorry ;)
> >>
> >> Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad.
> >>
> >> -Tony
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of James
> Keith
> >> Sent: March-16-09 8:38 PM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
> >>
> >> I see no normal2ssbump, where is it?
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > -------------------
> > j...@nek
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
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>
>
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> _______________________________________________
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>


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