Thank you guys. It is working fine now. An other question : Are the fixes done in "Start a multiplayer mod from a template" also done in "Modify Half-Life 2 Multiplayer" ?
J. 2009/6/11 Yaakov Smith <[email protected]> > Also a slightly upgraded Source SDK launcher. > You do not need Left 4 Dead for the Source SDK Beta. Try verifying your > cache integrity for the Source SDK. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Jonas > 'Sortie' > Termansen > Sent: Thursday, 11 June 2009 8:16 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > > Isn't the beta SDK just updated programming sources? > > ----- Original Message ----- > From: "Janek" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Wednesday, June 10, 2009 11:01 PM > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > > > > Hi list, > > > > I don't understand how to launch this OB SDK Beta (not L4D). I have > > accepted > > "Source SDK Beta" in my account settings but when I start Source SDK I > > still > > have the normal Source SDK (no template). > > Do I need to buy L4D ? > > > > J. > > > > 2009/6/10 Willem Engel | Naviscale <[email protected]> > > > >> This one still comes up on the version of the SDK I got last week. Are > >> there any fixes I missed, or should I hack around it myself? > >> > >> Other than that, love this SDK version, having a real breeze porting > AHL2 > >> from EP1 to this! > >> > >> Regards, > >> > >> duncan > >> > >> -----Original Message----- > >> From: [email protected] [mailto: > >> [email protected]] On Behalf Of Tony Sergi > >> Sent: 17 March 2009 05:08 > >> To: Discussion of Half-Life Programming > >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > >> > >> Oops, that was supposed to be pulled out for now. I'm assuming I missed > >> it > >> because none of the SDK configurations use teamplayroundbased. I'll get > >> that > >> one fixed along with a few other things the community and myself have > >> found. > >> > >> Thank god for beta ;) > >> > >> -Tony > >> > >> -----Original Message----- > >> From: [email protected] [mailto: > >> [email protected]] On Behalf Of Spencer 'voogru' > >> MacDonald > >> Sent: March-17-09 12:01 AM > >> To: 'Discussion of Half-Life Programming' > >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > >> > >> * Particle systems can now be defined with a per-map manifest, similar > >> to > >> soundscapes. Inside the particles folder you simply create > >> particles_mapname.txt and declare your particle system files just like > >> the > >> regular manifest. Prefix with ! to cache automatically. Ex: "file" > >> "!particles/mymap_effects.pcf" > >> > >> I wonder if it'll be possible to send down particles from the server via > >> plug-in and have the client properly load them... > >> > >> Also, > >> > >> From teamplayroundbased_gamerules.h > >> > >> virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue, > >> pluginvariant options); > >> > >> What is "pluginvariant" I'm assuming it's just variant_t in disguise? > >> There > >> is no definition for it in the SDK. > >> > >> - voogru. > >> > >> -----Original Message----- > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of Tony > Sergi > >> Sent: Monday, March 16, 2009 8:51 PM > >> To: Discussion of Half-Life Programming > >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > >> > >> Missing, sorry ;) > >> > >> Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad. > >> > >> -Tony > >> > >> -----Original Message----- > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of James > Keith > >> Sent: March-16-09 8:38 PM > >> To: Discussion of Half-Life Programming > >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > >> > >> I see no normal2ssbump, where is it? > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > ------------------- > > j...@nek > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > __________ Information from ESET Smart Security, version of virus signature > database 4146 (20090611) __________ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > > __________ Information from ESET Smart Security, version of virus signature > database 4146 (20090611) __________ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------- j...@nek _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

