Small problem with its teamplayroundbased_gamerules.h/.cpp though, can
someone help?

error C2061: syntax error : identifier 'pluginvariant'  c:\source sdk
mods\ob sandbox\src\game\shared\teamplayroundbased_gamerules.h  459     1
Server SDK

That one error turns itself into 12.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Willem Engel |
Naviscale
Sent: Wednesday, 10 June 2009 9:17 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)

This one still comes up on the version of the SDK I got last week. Are there
any fixes I missed, or should I hack around it myself?

Other than that, love this SDK version, having a real breeze porting AHL2
from EP1 to this!

Regards,

duncan

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tony Sergi
Sent: 17 March 2009 05:08
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)

Oops, that was supposed to be pulled out for now. I'm assuming I missed it
because none of the SDK configurations use teamplayroundbased. I'll get that
one fixed along with a few other things the community and myself have found.

Thank god for beta ;)

-Tony

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Spencer
'voogru' MacDonald
Sent: March-17-09 12:01 AM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)

*   Particle systems can now be defined with a per-map manifest, similar to
soundscapes. Inside the particles folder you simply create
particles_mapname.txt and declare your particle system files just like the
regular manifest. Prefix with ! to cache automatically. Ex: "file"
"!particles/mymap_effects.pcf"

I wonder if it'll be possible to send down particles from the server via
plug-in and have the client properly load them...

Also,

>From teamplayroundbased_gamerules.h

virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue,
pluginvariant options);

What is "pluginvariant" I'm assuming it's just variant_t in disguise? There
is no definition for it in the SDK.

- voogru.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tony Sergi
Sent: Monday, March 16, 2009 8:51 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)

Missing, sorry ;)

Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad.

-Tony

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of James Keith
Sent: March-16-09 8:38 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)

I see no normal2ssbump, where is it?

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