Also a slightly upgraded Source SDK launcher. You do not need Left 4 Dead for the Source SDK Beta. Try verifying your cache integrity for the Source SDK.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jonas 'Sortie' Termansen Sent: Thursday, 11 June 2009 8:16 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) Isn't the beta SDK just updated programming sources? ----- Original Message ----- From: "Janek" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Wednesday, June 10, 2009 11:01 PM Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > Hi list, > > I don't understand how to launch this OB SDK Beta (not L4D). I have > accepted > "Source SDK Beta" in my account settings but when I start Source SDK I > still > have the normal Source SDK (no template). > Do I need to buy L4D ? > > J. > > 2009/6/10 Willem Engel | Naviscale <[email protected]> > >> This one still comes up on the version of the SDK I got last week. Are >> there any fixes I missed, or should I hack around it myself? >> >> Other than that, love this SDK version, having a real breeze porting AHL2 >> from EP1 to this! >> >> Regards, >> >> duncan >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Tony Sergi >> Sent: 17 March 2009 05:08 >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) >> >> Oops, that was supposed to be pulled out for now. I'm assuming I missed >> it >> because none of the SDK configurations use teamplayroundbased. I'll get >> that >> one fixed along with a few other things the community and myself have >> found. >> >> Thank god for beta ;) >> >> -Tony >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Spencer 'voogru' >> MacDonald >> Sent: March-17-09 12:01 AM >> To: 'Discussion of Half-Life Programming' >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) >> >> * Particle systems can now be defined with a per-map manifest, similar >> to >> soundscapes. Inside the particles folder you simply create >> particles_mapname.txt and declare your particle system files just like >> the >> regular manifest. Prefix with ! to cache automatically. Ex: "file" >> "!particles/mymap_effects.pcf" >> >> I wonder if it'll be possible to send down particles from the server via >> plug-in and have the client properly load them... >> >> Also, >> >> From teamplayroundbased_gamerules.h >> >> virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue, >> pluginvariant options); >> >> What is "pluginvariant" I'm assuming it's just variant_t in disguise? >> There >> is no definition for it in the SDK. >> >> - voogru. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Tony Sergi >> Sent: Monday, March 16, 2009 8:51 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) >> >> Missing, sorry ;) >> >> Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad. >> >> -Tony >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of James Keith >> Sent: March-16-09 8:38 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) >> >> I see no normal2ssbump, where is it? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > ------------------- > j...@nek > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________ Information from ESET Smart Security, version of virus signature database 4146 (20090611) __________ The message was checked by ESET Smart Security. http://www.eset.com __________ Information from ESET Smart Security, version of virus signature database 4146 (20090611) __________ The message was checked by ESET Smart Security. http://www.eset.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

