Botman has won this round of spot the irony. You'd probably be better asking
IF and then for the models that they did the Meet The Teams with.  Should
they be exactly the same as the in game ones then in fairness there's not
"fixing" to improve them from Valve's perspective, as those are quality
machinimas.

ctf_2fort_extra_wagonwheels_pro_extreme_final2.bsp ftw

On Mon, Jun 15, 2009 at 10:46 PM, botman <botman.hlcod...@gmail.com> wrote:

> On 6/15/2009 4:31 PM, Matt Hoffman wrote:
> >>> Am I the only one that finds it ironic that you hate that the map
> >>> sources are being released because people will "fix" them, but in the
> >>> same email ask when the model sources will get releases so you can
> "fix"
> >>> them?  :)
> >
> > There is a difference between "fixing" the maps
> > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As it
> > stands, the scout has been fixed. This fixing is not editing the model
> > reference, It's re-compiling the characters with facial flexes so that I
> can
> > do custom animations, *cough* machinima *cough* etc.
>
> Okay, but my point is that you assume that every no-talent so-called
> level designer will take the map sources and make crappy clones of them
> polluting servers with these maps.  That may be true, but other skilled
> level designers will take the map sources, examine them and learn ways
> to things that they didn't know about beforehand (which benefits the
> community as a whole).
>
> Players who don't want the crappy maps will avoid playing on servers
> that run them.  If no one plays on that server, it will shut down or
> will be at the bottom of the list in the browser.
>
> On the other hand, some awesome level designer may take the map,
> re-texture it using Mario textures or Lego textures and assets and make
> a custom map that's genuinely fun to play (possibly bringing back
> players who have left because all of the old maps have become tired and
> boring).
>
> --
> Jeffrey "botman" Broome
>
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