What's up with the VGUI model browser?

2009/6/16 Matt Hoffman <lord.matt.hoff...@gmail.com>

> Will our VGUI model browser be fixed?
>
> On Mon, Jun 15, 2009 at 11:59 PM, Tony Sergi <to...@valvesoftware.com
> >wrote:
>
> > When it comes to the source code.. No, I haven't submitted any of my
> fixes
> > yet. I haven't had time to finish that off.
> >
> >
> > -Tony
> >
> > -----Original Message-----
> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R.
> > Sent: June-16-09 6:41 AM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Source SDK Beta Concluded
> >
> > Is there a changelog of changes to the SDK? I'm sure something was
> changed?
> >
> > On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman
> > <lord.matt.hoff...@gmail.com>wrote:
> >
> > > >>Am I the only one that finds it ironic that you hate that the map
> > > >>sources are being released because people will "fix" them, but in
> > > >>the same email ask when the model sources will get releases so you
> can
> > "fix"
> > > >>them?  :)
> > >
> > > There is a difference between "fixing" the maps
> > > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As
> > > it stands, the scout has been fixed. This fixing is not editing the
> > > model reference, It's re-compiling the characters with facial flexes
> > > so that I can do custom animations, *cough* machinima *cough* etc.
> > >
> > > The price I pay to not make 2bit machinima.
> > >
> > > On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <mik...@valvesoftware.com
> > > >wrote:
> > >
> > > > Don't forget to do a 'Refresh SDK Content' from the SDK launcher.
> > > > Once
> > > you
> > > > do that they should show up for you.
> > > >
> > > > -Mike
> > > >
> > > > -----Original Message-----
> > > > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
> > > > Sent: Monday, June 15, 2009 1:53 PM
> > > > To: Discussion of Half-Life Programming
> > > > Subject: Re: [hlcoders] Source SDK Beta Concluded
> > > >
> > > > Yeah, I'm loving the idea of releasing official map sources. =]
> > > >
> > > > Just cant find them. They're not in the mapsrc folder and the search
> > > > for .vmf returns nothing but prefabs.
> > > >
> > > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>:
> > > > > ....*shock horror*
> > > > >
> > > > > That's going to be absolutely amazing for all the TF2 mappers out
> > > there!
> > > > > Grats to the Valve team :)
> > > > >
> > > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com>
> > > > >
> > > > >> Hi All-
> > > > >>
> > > > >> Just wanted to give you a heads-up that the SDK Beta is over and
> > > > >> has
> > > > been
> > > > >> rolled into the Source SDK. Here are the release notes:
> > > > >>
> > > > >>                -Added source files for ten shipping TF2 maps:
> > > > >>                                arena_lumberyard
> > > > >>                                arena_ravine
> > > > >>                                cp_badlands
> > > > >>                                cp_dustbowl
> > > > >>                                cp_granary
> > > > >>                                cp_gravelpit
> > > > >>                                ctf_2fort
> > > > >>                                pl_badwater
> > > > >>                                pl_goldrush
> > > > >>                                tc_hydro
> > > > >>
> > > > >>                -Updated shadercompile binaries and added missing
> > > > >> DLL
> > > > needed
> > > > >> for shader compilation.
> > > > >>
> > > > >> -Mike
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > > > >> archives, please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >>
> > > > >
> > > > >
> > > > > --
> > > > > Thanks,
> > > > > - Saul.
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
Thanks,
- Saul.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to