http://store.steampowered.com/news/2579/

Joel R. wrote:
> Is there a changelog of changes to the SDK? I'm sure something was changed?
>
> On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman
> <lord.matt.hoff...@gmail.com>wrote:
>
>   
>>>> Am I the only one that finds it ironic that you hate that the map
>>>> sources are being released because people will "fix" them, but in the
>>>> same email ask when the model sources will get releases so you can "fix"
>>>> them?  :)
>>>>         
>> There is a difference between "fixing" the maps
>> (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As it
>> stands, the scout has been fixed. This fixing is not editing the model
>> reference, It's re-compiling the characters with facial flexes so that I
>> can
>> do custom animations, *cough* machinima *cough* etc.
>>
>> The price I pay to not make 2bit machinima.
>>
>> On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <mik...@valvesoftware.com
>>     
>>> wrote:
>>>       
>>> Don't forget to do a 'Refresh SDK Content' from the SDK launcher. Once
>>>       
>> you
>>     
>>> do that they should show up for you.
>>>
>>> -Mike
>>>
>>> -----Original Message-----
>>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
>>> Sent: Monday, June 15, 2009 1:53 PM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Source SDK Beta Concluded
>>>
>>> Yeah, I'm loving the idea of releasing official map sources. =]
>>>
>>> Just cant find them. They're not in the mapsrc folder and the search
>>> for .vmf returns nothing but prefabs.
>>>
>>> 2009/6/15 Saul Rennison <saul.renni...@gmail.com>:
>>>       
>>>> ....*shock horror*
>>>>
>>>> That's going to be absolutely amazing for all the TF2 mappers out
>>>>         
>> there!
>>     
>>>> Grats to the Valve team :)
>>>>
>>>> 2009/6/15 Mike Durand <mik...@valvesoftware.com>
>>>>
>>>>         
>>>>> Hi All-
>>>>>
>>>>> Just wanted to give you a heads-up that the SDK Beta is over and has
>>>>>           
>>> been
>>>       
>>>>> rolled into the Source SDK. Here are the release notes:
>>>>>
>>>>>                -Added source files for ten shipping TF2 maps:
>>>>>                                arena_lumberyard
>>>>>                                arena_ravine
>>>>>                                cp_badlands
>>>>>                                cp_dustbowl
>>>>>                                cp_granary
>>>>>                                cp_gravelpit
>>>>>                                ctf_2fort
>>>>>                                pl_badwater
>>>>>                                pl_goldrush
>>>>>                                tc_hydro
>>>>>
>>>>>                -Updated shadercompile binaries and added missing DLL
>>>>>           
>>> needed
>>>       
>>>>> for shader compilation.
>>>>>
>>>>> -Mike
>>>>> _______________________________________________
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>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>           
>>>> --
>>>> Thanks,
>>>> - Saul.
>>>> _______________________________________________
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>>>>         
>>> please visit:
>>>       
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>         
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>>>
>>>
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>>>
>>>
>>>       
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>>
>>
>>     
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>   

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