http://store.steampowered.com/news/2579/
Joel R. wrote: > Is there a changelog of changes to the SDK? I'm sure something was changed? > > On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman > <lord.matt.hoff...@gmail.com>wrote: > > >>>> Am I the only one that finds it ironic that you hate that the map >>>> sources are being released because people will "fix" them, but in the >>>> same email ask when the model sources will get releases so you can "fix" >>>> them? :) >>>> >> There is a difference between "fixing" the maps >> (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As it >> stands, the scout has been fixed. This fixing is not editing the model >> reference, It's re-compiling the characters with facial flexes so that I >> can >> do custom animations, *cough* machinima *cough* etc. >> >> The price I pay to not make 2bit machinima. >> >> On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <mik...@valvesoftware.com >> >>> wrote: >>> >>> Don't forget to do a 'Refresh SDK Content' from the SDK launcher. Once >>> >> you >> >>> do that they should show up for you. >>> >>> -Mike >>> >>> -----Original Message----- >>> From: hlcoders-boun...@list.valvesoftware.com [mailto: >>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery >>> Sent: Monday, June 15, 2009 1:53 PM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Source SDK Beta Concluded >>> >>> Yeah, I'm loving the idea of releasing official map sources. =] >>> >>> Just cant find them. They're not in the mapsrc folder and the search >>> for .vmf returns nothing but prefabs. >>> >>> 2009/6/15 Saul Rennison <saul.renni...@gmail.com>: >>> >>>> ....*shock horror* >>>> >>>> That's going to be absolutely amazing for all the TF2 mappers out >>>> >> there! >> >>>> Grats to the Valve team :) >>>> >>>> 2009/6/15 Mike Durand <mik...@valvesoftware.com> >>>> >>>> >>>>> Hi All- >>>>> >>>>> Just wanted to give you a heads-up that the SDK Beta is over and has >>>>> >>> been >>> >>>>> rolled into the Source SDK. Here are the release notes: >>>>> >>>>> -Added source files for ten shipping TF2 maps: >>>>> arena_lumberyard >>>>> arena_ravine >>>>> cp_badlands >>>>> cp_dustbowl >>>>> cp_granary >>>>> cp_gravelpit >>>>> ctf_2fort >>>>> pl_badwater >>>>> pl_goldrush >>>>> tc_hydro >>>>> >>>>> -Updated shadercompile binaries and added missing DLL >>>>> >>> needed >>> >>>>> for shader compilation. >>>>> >>>>> -Mike >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> -- >>>> Thanks, >>>> - Saul. >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders