>>Am I the only one that finds it ironic that you hate that the map >>sources are being released because people will "fix" them, but in the >>same email ask when the model sources will get releases so you can "fix" >>them? :)
There is a difference between "fixing" the maps (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As it stands, the scout has been fixed. This fixing is not editing the model reference, It's re-compiling the characters with facial flexes so that I can do custom animations, *cough* machinima *cough* etc. The price I pay to not make 2bit machinima. On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <mik...@valvesoftware.com>wrote: > Don't forget to do a 'Refresh SDK Content' from the SDK launcher. Once you > do that they should show up for you. > > -Mike > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery > Sent: Monday, June 15, 2009 1:53 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Source SDK Beta Concluded > > Yeah, I'm loving the idea of releasing official map sources. =] > > Just cant find them. They're not in the mapsrc folder and the search > for .vmf returns nothing but prefabs. > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>: > > ....*shock horror* > > > > That's going to be absolutely amazing for all the TF2 mappers out there! > > Grats to the Valve team :) > > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com> > > > >> Hi All- > >> > >> Just wanted to give you a heads-up that the SDK Beta is over and has > been > >> rolled into the Source SDK. Here are the release notes: > >> > >> -Added source files for ten shipping TF2 maps: > >> arena_lumberyard > >> arena_ravine > >> cp_badlands > >> cp_dustbowl > >> cp_granary > >> cp_gravelpit > >> ctf_2fort > >> pl_badwater > >> pl_goldrush > >> tc_hydro > >> > >> -Updated shadercompile binaries and added missing DLL > needed > >> for shader compilation. > >> > >> -Mike > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > Thanks, > > - Saul. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders