Well the VGUI is fixed, but it has problems. :(

Sometimes when I open it I can't click on anything. I can occasionally drag
the model or something around (Becomes a thumbnailed box with nothing in
it), but no results. The only thing I can do is close the model browser. If
I open/close it several times (5/6) it occasionally will 'respond' again,
but usually the only fix is to restart hammer.

On Tue, Jun 16, 2009 at 4:47 PM, Matt Hoffman
<lord.matt.hoff...@gmail.com>wrote:

> Thanks Mike!
>
>
> On Tue, Jun 16, 2009 at 4:25 PM, Mike Durand <mik...@valvesoftware.com>wrote:
>
>> Hi All-
>>
>> The Hammer crash fix is now out. The root cause of the crash was a missing
>> resource file that Hammer relies on and that is included in the same game
>> cache file as the TF2 binaries. So you'll need to run TF2 once in order to
>> pick up the updated game cache. After that you should be able to use the
>> VGUI model browser again.
>>
>> Please note that this only fixes people mapping for TF. People who are
>> mapping Portal and Ep2 will need a similar update that will be coming in the
>> next couple of days.
>>
>> Again, sorry for the inconvenience and please let me know if you see more
>> issues.
>>
>> -Mike
>>
>>
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Mike Durand
>> Sent: Tuesday, June 16, 2009 11:04 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Source SDK Beta Concluded
>>
>> I'm working on a fix right now. In the mean time please uncheck the "Use
>> VGUI Model Browser" checkbox in the Hammer General options.
>>
>> Sorry for the inconvenience.
>>
>> -Mike
>>
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
>> Sent: Tuesday, June 16, 2009 8:25 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Source SDK Beta Concluded
>>
>> Will our VGUI model browser be fixed?
>>
>> On Mon, Jun 15, 2009 at 11:59 PM, Tony Sergi <to...@valvesoftware.com
>> >wrote:
>>
>> > When it comes to the source code.. No, I haven't submitted any of my
>> fixes
>> > yet. I haven't had time to finish that off.
>> >
>> >
>> > -Tony
>> >
>> > -----Original Message-----
>> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R.
>> > Sent: June-16-09 6:41 AM
>> > To: Discussion of Half-Life Programming
>> > Subject: Re: [hlcoders] Source SDK Beta Concluded
>> >
>> > Is there a changelog of changes to the SDK? I'm sure something was
>> changed?
>> >
>> > On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman
>> > <lord.matt.hoff...@gmail.com>wrote:
>> >
>> > > >>Am I the only one that finds it ironic that you hate that the map
>> > > >>sources are being released because people will "fix" them, but in
>> > > >>the same email ask when the model sources will get releases so you
>> can
>> > "fix"
>> > > >>them?  :)
>> > >
>> > > There is a difference between "fixing" the maps
>> > > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As
>> > > it stands, the scout has been fixed. This fixing is not editing the
>> > > model reference, It's re-compiling the characters with facial flexes
>> > > so that I can do custom animations, *cough* machinima *cough* etc.
>> > >
>> > > The price I pay to not make 2bit machinima.
>> > >
>> > > On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <
>> mik...@valvesoftware.com
>> > > >wrote:
>> > >
>> > > > Don't forget to do a 'Refresh SDK Content' from the SDK launcher.
>> > > > Once
>> > > you
>> > > > do that they should show up for you.
>> > > >
>> > > > -Mike
>> > > >
>> > > > -----Original Message-----
>> > > > From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> > > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
>> > > > Sent: Monday, June 15, 2009 1:53 PM
>> > > > To: Discussion of Half-Life Programming
>> > > > Subject: Re: [hlcoders] Source SDK Beta Concluded
>> > > >
>> > > > Yeah, I'm loving the idea of releasing official map sources. =]
>> > > >
>> > > > Just cant find them. They're not in the mapsrc folder and the search
>> > > > for .vmf returns nothing but prefabs.
>> > > >
>> > > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>:
>> > > > > ....*shock horror*
>> > > > >
>> > > > > That's going to be absolutely amazing for all the TF2 mappers out
>> > > there!
>> > > > > Grats to the Valve team :)
>> > > > >
>> > > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com>
>> > > > >
>> > > > >> Hi All-
>> > > > >>
>> > > > >> Just wanted to give you a heads-up that the SDK Beta is over and
>> > > > >> has
>> > > > been
>> > > > >> rolled into the Source SDK. Here are the release notes:
>> > > > >>
>> > > > >>                -Added source files for ten shipping TF2 maps:
>> > > > >>                                arena_lumberyard
>> > > > >>                                arena_ravine
>> > > > >>                                cp_badlands
>> > > > >>                                cp_dustbowl
>> > > > >>                                cp_granary
>> > > > >>                                cp_gravelpit
>> > > > >>                                ctf_2fort
>> > > > >>                                pl_badwater
>> > > > >>                                pl_goldrush
>> > > > >>                                tc_hydro
>> > > > >>
>> > > > >>                -Updated shadercompile binaries and added missing
>> > > > >> DLL
>> > > > needed
>> > > > >> for shader compilation.
>> > > > >>
>> > > > >> -Mike
>> > > > >> _______________________________________________
>> > > > >> To unsubscribe, edit your list preferences, or view the list
>> > > > >> archives, please visit:
>> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > >>
>> > > > >>
>> > > > >
>> > > > >
>> > > > > --
>> > > > > Thanks,
>> > > > > - Saul.
>> > > > > _______________________________________________
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>> > > > > archives,
>> > > > please visit:
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>> > > > >
>> > > > >
>> > > >
>> > > > _______________________________________________
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>> > > >
>> > > >
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>> > > >
>> > > >
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>> > >
>> > >
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>> >
>> >
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>> >
>> >
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>
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