Well the VGUI is fixed, but it has problems. :( Sometimes when I open it I can't click on anything. I can occasionally drag the model or something around (Becomes a thumbnailed box with nothing in it), but no results. The only thing I can do is close the model browser. If I open/close it several times (5/6) it occasionally will 'respond' again, but usually the only fix is to restart hammer.
On Tue, Jun 16, 2009 at 4:47 PM, Matt Hoffman <lord.matt.hoff...@gmail.com>wrote: > Thanks Mike! > > > On Tue, Jun 16, 2009 at 4:25 PM, Mike Durand <mik...@valvesoftware.com>wrote: > >> Hi All- >> >> The Hammer crash fix is now out. The root cause of the crash was a missing >> resource file that Hammer relies on and that is included in the same game >> cache file as the TF2 binaries. So you'll need to run TF2 once in order to >> pick up the updated game cache. After that you should be able to use the >> VGUI model browser again. >> >> Please note that this only fixes people mapping for TF. People who are >> mapping Portal and Ep2 will need a similar update that will be coming in the >> next couple of days. >> >> Again, sorry for the inconvenience and please let me know if you see more >> issues. >> >> -Mike >> >> >> -----Original Message----- >> From: hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Mike Durand >> Sent: Tuesday, June 16, 2009 11:04 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Source SDK Beta Concluded >> >> I'm working on a fix right now. In the mean time please uncheck the "Use >> VGUI Model Browser" checkbox in the Hammer General options. >> >> Sorry for the inconvenience. >> >> -Mike >> >> -----Original Message----- >> From: hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman >> Sent: Tuesday, June 16, 2009 8:25 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Source SDK Beta Concluded >> >> Will our VGUI model browser be fixed? >> >> On Mon, Jun 15, 2009 at 11:59 PM, Tony Sergi <to...@valvesoftware.com >> >wrote: >> >> > When it comes to the source code.. No, I haven't submitted any of my >> fixes >> > yet. I haven't had time to finish that off. >> > >> > >> > -Tony >> > >> > -----Original Message----- >> > From: hlcoders-boun...@list.valvesoftware.com [mailto: >> > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R. >> > Sent: June-16-09 6:41 AM >> > To: Discussion of Half-Life Programming >> > Subject: Re: [hlcoders] Source SDK Beta Concluded >> > >> > Is there a changelog of changes to the SDK? I'm sure something was >> changed? >> > >> > On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman >> > <lord.matt.hoff...@gmail.com>wrote: >> > >> > > >>Am I the only one that finds it ironic that you hate that the map >> > > >>sources are being released because people will "fix" them, but in >> > > >>the same email ask when the model sources will get releases so you >> can >> > "fix" >> > > >>them? :) >> > > >> > > There is a difference between "fixing" the maps >> > > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As >> > > it stands, the scout has been fixed. This fixing is not editing the >> > > model reference, It's re-compiling the characters with facial flexes >> > > so that I can do custom animations, *cough* machinima *cough* etc. >> > > >> > > The price I pay to not make 2bit machinima. >> > > >> > > On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand < >> mik...@valvesoftware.com >> > > >wrote: >> > > >> > > > Don't forget to do a 'Refresh SDK Content' from the SDK launcher. >> > > > Once >> > > you >> > > > do that they should show up for you. >> > > > >> > > > -Mike >> > > > >> > > > -----Original Message----- >> > > > From: hlcoders-boun...@list.valvesoftware.com [mailto: >> > > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery >> > > > Sent: Monday, June 15, 2009 1:53 PM >> > > > To: Discussion of Half-Life Programming >> > > > Subject: Re: [hlcoders] Source SDK Beta Concluded >> > > > >> > > > Yeah, I'm loving the idea of releasing official map sources. =] >> > > > >> > > > Just cant find them. They're not in the mapsrc folder and the search >> > > > for .vmf returns nothing but prefabs. >> > > > >> > > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>: >> > > > > ....*shock horror* >> > > > > >> > > > > That's going to be absolutely amazing for all the TF2 mappers out >> > > there! >> > > > > Grats to the Valve team :) >> > > > > >> > > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com> >> > > > > >> > > > >> Hi All- >> > > > >> >> > > > >> Just wanted to give you a heads-up that the SDK Beta is over and >> > > > >> has >> > > > been >> > > > >> rolled into the Source SDK. Here are the release notes: >> > > > >> >> > > > >> -Added source files for ten shipping TF2 maps: >> > > > >> arena_lumberyard >> > > > >> arena_ravine >> > > > >> cp_badlands >> > > > >> cp_dustbowl >> > > > >> cp_granary >> > > > >> cp_gravelpit >> > > > >> ctf_2fort >> > > > >> pl_badwater >> > > > >> pl_goldrush >> > > > >> tc_hydro >> > > > >> >> > > > >> -Updated shadercompile binaries and added missing >> > > > >> DLL >> > > > needed >> > > > >> for shader compilation. >> > > > >> >> > > > >> -Mike >> > > > >> _______________________________________________ >> > > > >> To unsubscribe, edit your list preferences, or view the list >> > > > >> archives, please visit: >> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> >> > > > >> >> > > > > >> > > > > >> > > > > -- >> > > > > Thanks, >> > > > > - Saul. >> > > > > _______________________________________________ >> > > > > To unsubscribe, edit your list preferences, or view the list >> > > > > archives, >> > > > please visit: >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > >> > > > > >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> > > > archives, please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> > > > archives, please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders