Actually, a null pointer crash could mean a lot of things. Perhaps the code wasn't supposed to fail, becaues a null pointer would have ruined everything, so the bug is in a completely other place.
----- Original Message ----- From: "Harry Jeffery" <harry101jeff...@googlemail.com> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Sent: Tuesday, June 16, 2009 8:08 PM Subject: Re: [hlcoders] Source SDK Beta Concluded Okay, good luck with it. My crash dump suggests a null pointer. Someone forgot to check the pointer before using it methinks. Although I could be bad at analysing crash dumps too. 2009/6/16 Mike Durand <mik...@valvesoftware.com>: > I'm working on a fix right now. In the mean time please uncheck the "Use > VGUI Model Browser" checkbox in the Hammer General options. > > Sorry for the inconvenience. > > -Mike > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman > Sent: Tuesday, June 16, 2009 8:25 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Source SDK Beta Concluded > > Will our VGUI model browser be fixed? > > On Mon, Jun 15, 2009 at 11:59 PM, Tony Sergi > <to...@valvesoftware.com>wrote: > >> When it comes to the source code.. No, I haven't submitted any of my >> fixes >> yet. I haven't had time to finish that off. >> >> >> -Tony >> >> -----Original Message----- >> From: hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R. >> Sent: June-16-09 6:41 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Source SDK Beta Concluded >> >> Is there a changelog of changes to the SDK? I'm sure something was >> changed? >> >> On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman >> <lord.matt.hoff...@gmail.com>wrote: >> >> > >>Am I the only one that finds it ironic that you hate that the map >> > >>sources are being released because people will "fix" them, but in >> > >>the same email ask when the model sources will get releases so you >> > >>can >> "fix" >> > >>them? :) >> > >> > There is a difference between "fixing" the maps >> > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As >> > it stands, the scout has been fixed. This fixing is not editing the >> > model reference, It's re-compiling the characters with facial flexes >> > so that I can do custom animations, *cough* machinima *cough* etc. >> > >> > The price I pay to not make 2bit machinima. >> > >> > On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <mik...@valvesoftware.com >> > >wrote: >> > >> > > Don't forget to do a 'Refresh SDK Content' from the SDK launcher. >> > > Once >> > you >> > > do that they should show up for you. >> > > >> > > -Mike >> > > >> > > -----Original Message----- >> > > From: hlcoders-boun...@list.valvesoftware.com [mailto: >> > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery >> > > Sent: Monday, June 15, 2009 1:53 PM >> > > To: Discussion of Half-Life Programming >> > > Subject: Re: [hlcoders] Source SDK Beta Concluded >> > > >> > > Yeah, I'm loving the idea of releasing official map sources. =] >> > > >> > > Just cant find them. They're not in the mapsrc folder and the search >> > > for .vmf returns nothing but prefabs. >> > > >> > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>: >> > > > ....*shock horror* >> > > > >> > > > That's going to be absolutely amazing for all the TF2 mappers out >> > there! >> > > > Grats to the Valve team :) >> > > > >> > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com> >> > > > >> > > >> Hi All- >> > > >> >> > > >> Just wanted to give you a heads-up that the SDK Beta is over and >> > > >> has >> > > been >> > > >> rolled into the Source SDK. Here are the release notes: >> > > >> >> > > >> -Added source files for ten shipping TF2 maps: >> > > >> arena_lumberyard >> > > >> arena_ravine >> > > >> cp_badlands >> > > >> cp_dustbowl >> > > >> cp_granary >> > > >> cp_gravelpit >> > > >> ctf_2fort >> > > >> pl_badwater >> > > >> pl_goldrush >> > > >> tc_hydro >> > > >> >> > > >> -Updated shadercompile binaries and added missing >> > > >> DLL >> > > needed >> > > >> for shader compilation. >> > > >> >> > > >> -Mike >> > > >> _______________________________________________ >> > > >> To unsubscribe, edit your list preferences, or view the list >> > > >> archives, please visit: >> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> >> > > >> >> > > > >> > > > >> > > > -- >> > > > Thanks, >> > > > - Saul. >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> > > > archives, >> > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders