Actually, a null pointer crash could mean a lot of things. Perhaps the code 
wasn't supposed to fail, becaues a null pointer would have ruined 
everything, so the bug is in a completely other place.

----- Original Message ----- 
From: "Harry Jeffery" <harry101jeff...@googlemail.com>
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Sent: Tuesday, June 16, 2009 8:08 PM
Subject: Re: [hlcoders] Source SDK Beta Concluded


Okay, good luck with it. My crash dump suggests a null pointer.
Someone forgot to check the pointer before using it methinks. Although
I could be bad at analysing crash dumps too.

2009/6/16 Mike Durand <mik...@valvesoftware.com>:
> I'm working on a fix right now. In the mean time please uncheck the "Use 
> VGUI Model Browser" checkbox in the Hammer General options.
>
> Sorry for the inconvenience.
>
> -Mike
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com 
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
> Sent: Tuesday, June 16, 2009 8:25 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Source SDK Beta Concluded
>
> Will our VGUI model browser be fixed?
>
> On Mon, Jun 15, 2009 at 11:59 PM, Tony Sergi 
> <to...@valvesoftware.com>wrote:
>
>> When it comes to the source code.. No, I haven't submitted any of my 
>> fixes
>> yet. I haven't had time to finish that off.
>>
>>
>> -Tony
>>
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R.
>> Sent: June-16-09 6:41 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Source SDK Beta Concluded
>>
>> Is there a changelog of changes to the SDK? I'm sure something was 
>> changed?
>>
>> On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman
>> <lord.matt.hoff...@gmail.com>wrote:
>>
>> > >>Am I the only one that finds it ironic that you hate that the map
>> > >>sources are being released because people will "fix" them, but in
>> > >>the same email ask when the model sources will get releases so you 
>> > >>can
>> "fix"
>> > >>them? :)
>> >
>> > There is a difference between "fixing" the maps
>> > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As
>> > it stands, the scout has been fixed. This fixing is not editing the
>> > model reference, It's re-compiling the characters with facial flexes
>> > so that I can do custom animations, *cough* machinima *cough* etc.
>> >
>> > The price I pay to not make 2bit machinima.
>> >
>> > On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <mik...@valvesoftware.com
>> > >wrote:
>> >
>> > > Don't forget to do a 'Refresh SDK Content' from the SDK launcher.
>> > > Once
>> > you
>> > > do that they should show up for you.
>> > >
>> > > -Mike
>> > >
>> > > -----Original Message-----
>> > > From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
>> > > Sent: Monday, June 15, 2009 1:53 PM
>> > > To: Discussion of Half-Life Programming
>> > > Subject: Re: [hlcoders] Source SDK Beta Concluded
>> > >
>> > > Yeah, I'm loving the idea of releasing official map sources. =]
>> > >
>> > > Just cant find them. They're not in the mapsrc folder and the search
>> > > for .vmf returns nothing but prefabs.
>> > >
>> > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>:
>> > > > ....*shock horror*
>> > > >
>> > > > That's going to be absolutely amazing for all the TF2 mappers out
>> > there!
>> > > > Grats to the Valve team :)
>> > > >
>> > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com>
>> > > >
>> > > >> Hi All-
>> > > >>
>> > > >> Just wanted to give you a heads-up that the SDK Beta is over and
>> > > >> has
>> > > been
>> > > >> rolled into the Source SDK. Here are the release notes:
>> > > >>
>> > > >> -Added source files for ten shipping TF2 maps:
>> > > >> arena_lumberyard
>> > > >> arena_ravine
>> > > >> cp_badlands
>> > > >> cp_dustbowl
>> > > >> cp_granary
>> > > >> cp_gravelpit
>> > > >> ctf_2fort
>> > > >> pl_badwater
>> > > >> pl_goldrush
>> > > >> tc_hydro
>> > > >>
>> > > >> -Updated shadercompile binaries and added missing
>> > > >> DLL
>> > > needed
>> > > >> for shader compilation.
>> > > >>
>> > > >> -Mike
>> > > >> _______________________________________________
>> > > >> To unsubscribe, edit your list preferences, or view the list
>> > > >> archives, please visit:
>> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >>
>> > > >>
>> > > >
>> > > >
>> > > > --
>> > > > Thanks,
>> > > > - Saul.
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> > > > archives,
>> > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >
>> > > >
>> > >
>> > > _______________________________________________
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>> > > archives, please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> > > _______________________________________________
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>> > > archives, please visit:
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>> > >
>> > >
>> > _______________________________________________
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>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> _______________________________________________
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>> please visit:
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>>
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>>
> _______________________________________________
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>
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>

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