I'm working on a fix right now. In the mean time please uncheck the "Use VGUI 
Model Browser" checkbox in the Hammer General options. 

Sorry for the inconvenience.

-Mike

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Tuesday, June 16, 2009 8:25 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK Beta Concluded

Will our VGUI model browser be fixed?

On Mon, Jun 15, 2009 at 11:59 PM, Tony Sergi <to...@valvesoftware.com>wrote:

> When it comes to the source code.. No, I haven't submitted any of my fixes
> yet. I haven't had time to finish that off.
>
>
> -Tony
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R.
> Sent: June-16-09 6:41 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Source SDK Beta Concluded
>
> Is there a changelog of changes to the SDK? I'm sure something was changed?
>
> On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman
> <lord.matt.hoff...@gmail.com>wrote:
>
> > >>Am I the only one that finds it ironic that you hate that the map
> > >>sources are being released because people will "fix" them, but in
> > >>the same email ask when the model sources will get releases so you can
> "fix"
> > >>them?  :)
> >
> > There is a difference between "fixing" the maps
> > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As
> > it stands, the scout has been fixed. This fixing is not editing the
> > model reference, It's re-compiling the characters with facial flexes
> > so that I can do custom animations, *cough* machinima *cough* etc.
> >
> > The price I pay to not make 2bit machinima.
> >
> > On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <mik...@valvesoftware.com
> > >wrote:
> >
> > > Don't forget to do a 'Refresh SDK Content' from the SDK launcher.
> > > Once
> > you
> > > do that they should show up for you.
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
> > > Sent: Monday, June 15, 2009 1:53 PM
> > > To: Discussion of Half-Life Programming
> > > Subject: Re: [hlcoders] Source SDK Beta Concluded
> > >
> > > Yeah, I'm loving the idea of releasing official map sources. =]
> > >
> > > Just cant find them. They're not in the mapsrc folder and the search
> > > for .vmf returns nothing but prefabs.
> > >
> > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>:
> > > > ....*shock horror*
> > > >
> > > > That's going to be absolutely amazing for all the TF2 mappers out
> > there!
> > > > Grats to the Valve team :)
> > > >
> > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com>
> > > >
> > > >> Hi All-
> > > >>
> > > >> Just wanted to give you a heads-up that the SDK Beta is over and
> > > >> has
> > > been
> > > >> rolled into the Source SDK. Here are the release notes:
> > > >>
> > > >>                -Added source files for ten shipping TF2 maps:
> > > >>                                arena_lumberyard
> > > >>                                arena_ravine
> > > >>                                cp_badlands
> > > >>                                cp_dustbowl
> > > >>                                cp_granary
> > > >>                                cp_gravelpit
> > > >>                                ctf_2fort
> > > >>                                pl_badwater
> > > >>                                pl_goldrush
> > > >>                                tc_hydro
> > > >>
> > > >>                -Updated shadercompile binaries and added missing
> > > >> DLL
> > > needed
> > > >> for shader compilation.
> > > >>
> > > >> -Mike
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > >
> > > >
> > > > --
> > > > Thanks,
> > > > - Saul.
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > please visit:
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> > > >
> > > >
> > >
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> > >
> > >
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> > >
> > >
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> >
> >
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