I don't know about that. There's
TortoiseGit<http://code.google.com/p/tortoisegit/>,
as well as TortoiseHg <http://bitbucket.org/tortoisehg/stable/wiki/Home>.
On Thu, Jun 25, 2009 at 11:32 PM, Paul Peloski <[email protected]>wrote:

> I think it's probably smartest to keep your mapsrc/modelsrc/src under SVN,
> and have a script that automatically builds your mod assets when the SVN
> revision changes. Then have the team use rsync to download the built assets
> into their sourcemods folder.
>
> As for SVN vs P4 vs git. SVN wins because of TortoiseSVN, the front-ends
> for
> the other SCMs just aren't as good yet.
>
> Paul
>
> On Thu, Jun 25, 2009 at 9:37 AM, Garry Newman <[email protected]>
> wrote:
>
> > Slightly off topic, but why do people use Perforce over SVN (besides 'cuz
> > Valve does')?
> > garry
> >
> > On Thu, Jun 25, 2009 at 4:25 PM, botman <[email protected]>
> wrote:
> >
> > > Ben Tucker wrote:
> > > > im having some perforce troubles.... I have two computers on the same
> > > network, and both have perforce installed. I also have them sharing a
> > > netfolder ( a hard drive shared on the network ). I cant install
> perforce
> > > server on the netfolder because it isnt actually a server. Id like to
> > store
> > > a perforce depot on there that both the computers can access and use.
> > > >
> > > > I have attempted this by defining a depot on both of the comps. I did
> > > this with MSDOS:
> > > > p4 depot lido
> > > > and then changed the map: field to the netfolder's path and where I
> had
> > > the depot folder. This half worked, as they both could put files up
> there
> > > and do things with them. however, they could not detect the other
> > computers
> > > files, so they could not collaborate.
> > > >
> > > > anyone know how to fix this so they can collaborate on the same
> files?
> > > >
> > > You shouldn't be "sharing" files anywhere.  You install Perforce on one
> > > machine and run it as the server...
> > >
> > >
> > >
> >
> http://www.perforce.com/perforce/doc.082/manuals/p4sag/01_install.html#1049719
> > >
> > > You install Perforce on the other machine (the client) and run it as a
> > > client.
> > >
> > > The server creates a depot using "p4 depot SomeDepotName"...
> > >
> > >
> > >
> >
> http://www.perforce.com/perforce/doc.082/manuals/p4sag/03_superuser.html#1044923
> > >
> > > ...and the client(s) access those files by creating a ClientSpec (or
> > > Workspace) that contains that depot.
> > >
> > > The client can then add new files to the depot or sync to revisions of
> > > files in the depot.  The P4 server keeps track of which version of each
> > > file a client has.  At no point should you "share" a file between the
> > > server and client by putting on a shared network resource where either
> > > machine can modify that file.
> > >
> > > --
> > > Jeffrey "botman" Broome
> > >
> > >
> > > _______________________________________________
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> > >
> > >
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> >
> >
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