I don't know about that. There's TortoiseGit<http://code.google.com/p/tortoisegit/>, as well as TortoiseHg <http://bitbucket.org/tortoisehg/stable/wiki/Home>. On Thu, Jun 25, 2009 at 11:32 PM, Paul Peloski <[email protected]>wrote:
> I think it's probably smartest to keep your mapsrc/modelsrc/src under SVN, > and have a script that automatically builds your mod assets when the SVN > revision changes. Then have the team use rsync to download the built assets > into their sourcemods folder. > > As for SVN vs P4 vs git. SVN wins because of TortoiseSVN, the front-ends > for > the other SCMs just aren't as good yet. > > Paul > > On Thu, Jun 25, 2009 at 9:37 AM, Garry Newman <[email protected]> > wrote: > > > Slightly off topic, but why do people use Perforce over SVN (besides 'cuz > > Valve does')? > > garry > > > > On Thu, Jun 25, 2009 at 4:25 PM, botman <[email protected]> > wrote: > > > > > Ben Tucker wrote: > > > > im having some perforce troubles.... I have two computers on the same > > > network, and both have perforce installed. I also have them sharing a > > > netfolder ( a hard drive shared on the network ). I cant install > perforce > > > server on the netfolder because it isnt actually a server. Id like to > > store > > > a perforce depot on there that both the computers can access and use. > > > > > > > > I have attempted this by defining a depot on both of the comps. I did > > > this with MSDOS: > > > > p4 depot lido > > > > and then changed the map: field to the netfolder's path and where I > had > > > the depot folder. This half worked, as they both could put files up > there > > > and do things with them. however, they could not detect the other > > computers > > > files, so they could not collaborate. > > > > > > > > anyone know how to fix this so they can collaborate on the same > files? > > > > > > > You shouldn't be "sharing" files anywhere. You install Perforce on one > > > machine and run it as the server... > > > > > > > > > > > > http://www.perforce.com/perforce/doc.082/manuals/p4sag/01_install.html#1049719 > > > > > > You install Perforce on the other machine (the client) and run it as a > > > client. > > > > > > The server creates a depot using "p4 depot SomeDepotName"... > > > > > > > > > > > > http://www.perforce.com/perforce/doc.082/manuals/p4sag/03_superuser.html#1044923 > > > > > > ...and the client(s) access those files by creating a ClientSpec (or > > > Workspace) that contains that depot. > > > > > > The client can then add new files to the depot or sync to revisions of > > > files in the depot. The P4 server keeps track of which version of each > > > file a client has. At no point should you "share" a file between the > > > server and client by putting on a shared network resource where either > > > machine can modify that file. > > > > > > -- > > > Jeffrey "botman" Broome > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- http://treswalsh.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

