Hi there! I'm desperately trying to get the shaders for OB to compile. I tried everything I stumbled upon - like adding "/LD " to the fxc command line flags in the perl script, modifying the batch-file to get rid of the "Can't find ... tier0.dll" errors etc. But the shaders still don't compile...
shadercompile.exe somehow "hangs" using 100% cpu load while the bat tells me: Copy the inc files to their target Publishing shader inc files to target... Generating action list... Running distributed shader compilation... Compiling 482,605,325 commands in 14,068,261 static combos. [shadercompile] Using new faster Vitaliy's implementation. Compiling SDK_lightmappedgeneric_ps20 [ 8676542 remaining ] ... Till then it takes forever (8676542??? does it mean seconds?) - and basically nothing happens... except it's toasting my CPU. Any ideas? Greets _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

