Hi there!

I'm desperately trying to get the shaders for OB to compile. I tried 
everything I stumbled upon - like adding "/LD " to the fxc command line 
flags in the perl script, modifying the batch-file to get rid of the 
"Can't find ... tier0.dll" errors etc. But the shaders still don't 
compile...

shadercompile.exe somehow "hangs" using 100% cpu load while the bat 
tells me:
Copy the inc files to their target
Publishing shader inc files to target...
Generating action list...
Running distributed shader compilation...
Compiling 482,605,325 commands in 14,068,261 static combos.
[shadercompile] Using new faster Vitaliy's implementation.
Compiling  SDK_lightmappedgeneric_ps20  [ 8676542 remaining ] ...

Till then it takes forever (8676542??? does it mean seconds?) - and 
basically nothing happens... except it's toasting my CPU.

Any ideas?

Greets

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