On Sun, Jun 28, 2009 at 5:25 AM, Jan Frederick Eick<[email protected]> wrote: > Hi there! > > I'm desperately trying to get the shaders for OB to compile. I tried > everything I stumbled upon - like adding "/LD " to the fxc command line > flags in the perl script, modifying the batch-file to get rid of the > "Can't find ... tier0.dll" errors etc. But the shaders still don't > compile... > > shadercompile.exe somehow "hangs" using 100% cpu load while the bat > tells me: > Copy the inc files to their target > Publishing shader inc files to target... > Generating action list... > Running distributed shader compilation... > Compiling 482,605,325 commands in 14,068,261 static combos. > [shadercompile] Using new faster Vitaliy's implementation. > Compiling SDK_lightmappedgeneric_ps20 [ 8676542 remaining ] ... > > Till then it takes forever (8676542??? does it mean seconds?) - and > basically nothing happens... except it's toasting my CPU. > > Any ideas?
I can't say I'm an expert but I ran buildsdkshader with dynamic=1 to get .inc files and then removed all Valve shaders from the list and set dynamic=0. My shader got compiled, installed and works in the game. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

