On Sun, Jun 28, 2009 at 5:25 AM, Jan Frederick Eick<[email protected]> wrote:
> Hi there!
>
> I'm desperately trying to get the shaders for OB to compile. I tried
> everything I stumbled upon - like adding "/LD " to the fxc command line
> flags in the perl script, modifying the batch-file to get rid of the
> "Can't find ... tier0.dll" errors etc. But the shaders still don't
> compile...
>
> shadercompile.exe somehow "hangs" using 100% cpu load while the bat
> tells me:
> Copy the inc files to their target
> Publishing shader inc files to target...
> Generating action list...
> Running distributed shader compilation...
> Compiling 482,605,325 commands in 14,068,261 static combos.
> [shadercompile] Using new faster Vitaliy's implementation.
> Compiling  SDK_lightmappedgeneric_ps20  [ 8676542 remaining ] ...
>
> Till then it takes forever (8676542??? does it mean seconds?) - and
> basically nothing happens... except it's toasting my CPU.
>
> Any ideas?

I can't say I'm an expert but I ran buildsdkshader with dynamic=1 to
get .inc files and then removed all Valve shaders from the list and
set dynamic=0. My shader got compiled, installed and works in the
game.

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