How did you do that? Which list do you mean? > On Sun, Jun 28, 2009 at 5:25 AM, Jan Frederick Eick<j.f.eick at gmx.de > <http://list.valvesoftware.com/mailman/listinfo/hlcoders>> wrote: > >/ Hi there! > />/ > />/ I'm desperately trying to get the shaders for OB to compile. I tried > />/ everything I stumbled upon - like adding "/LD " to the fxc command line > />/ flags in the perl script, modifying the batch-file to get rid of the > />/ "Can't find ... tier0.dll" errors etc. But the shaders still don't > />/ compile... > />/ > />/ shadercompile.exe somehow "hangs" using 100% cpu load while the bat > />/ tells me: > />/ Copy the inc files to their target > />/ Publishing shader inc files to target... > />/ Generating action list... > />/ Running distributed shader compilation... > />/ Compiling 482,605,325 commands in 14,068,261 static combos. > />/ [shadercompile] Using new faster Vitaliy's implementation. > />/ Compiling SDK_lightmappedgeneric_ps20 [ 8676542 remaining ] ... > />/ > />/ Till then it takes forever (8676542??? does it mean seconds?) - and > />/ basically nothing happens... except it's toasting my CPU. > />/ > />/ Any ideas? > / > I can't say I'm an expert but I ran buildsdkshader with dynamic=1 to > get .inc files and then removed all Valve shaders from the list and > set dynamic=0. My shader got compiled, installed and works in the > game. > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

