How did you do that? Which list do you mean?

> On Sun, Jun 28, 2009 at 5:25 AM, Jan Frederick Eick<j.f.eick at gmx.de 
> <http://list.valvesoftware.com/mailman/listinfo/hlcoders>> wrote:
> >/ Hi there!
> />/
> />/ I'm desperately trying to get the shaders for OB to compile. I tried
> />/ everything I stumbled upon - like adding "/LD " to the fxc command line
> />/ flags in the perl script, modifying the batch-file to get rid of the
> />/ "Can't find ... tier0.dll" errors etc. But the shaders still don't
> />/ compile...
> />/
> />/ shadercompile.exe somehow "hangs" using 100% cpu load while the bat
> />/ tells me:
> />/ Copy the inc files to their target
> />/ Publishing shader inc files to target...
> />/ Generating action list...
> />/ Running distributed shader compilation...
> />/ Compiling 482,605,325 commands in 14,068,261 static combos.
> />/ [shadercompile] Using new faster Vitaliy's implementation.
> />/ Compiling  SDK_lightmappedgeneric_ps20  [ 8676542 remaining ] ...
> />/
> />/ Till then it takes forever (8676542??? does it mean seconds?) - and
> />/ basically nothing happens... except it's toasting my CPU.
> />/
> />/ Any ideas?
> /
> I can't say I'm an expert but I ran buildsdkshader with dynamic=1 to
> get .inc files and then removed all Valve shaders from the list and
> set dynamic=0. My shader got compiled, installed and works in the
> game.
>
>   

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