Lightmapped generic is a complex shader, and takes a very long time to
compile (don't reply saying it compiles faster on your rig, because I don't
care). You don't really need this compiled unless you want to edit it.
Otherwise, just wait for the number to reach 0.
You can specify the shaders to be compiled in the 2 above text files. Most
of them compile faster.

2009/6/28 Jan Frederick Eick <[email protected]>

> Hi there!
>
> I'm desperately trying to get the shaders for OB to compile. I tried
> everything I stumbled upon - like adding "/LD " to the fxc command line
> flags in the perl script, modifying the batch-file to get rid of the
> "Can't find ... tier0.dll" errors etc. But the shaders still don't
> compile...
>
> shadercompile.exe somehow "hangs" using 100% cpu load while the bat
> tells me:
> Copy the inc files to their target
> Publishing shader inc files to target...
> Generating action list...
> Running distributed shader compilation...
> Compiling 482,605,325 commands in 14,068,261 static combos.
> [shadercompile] Using new faster Vitaliy's implementation.
> Compiling  SDK_lightmappedgeneric_ps20  [ 8676542 remaining ] ...
>
> Till then it takes forever (8676542??? does it mean seconds?) - and
> basically nothing happens... except it's toasting my CPU.
>
> Any ideas?
>
> Greets
>
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-- 
Sent from Olly's SEGA Game Gear
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