But I expect the changes will be minimal. If he keeps a log, any problems 
with a svn merge should be easy to fix.

--------------------------------------------------
From: "Jonathan Murphy" <[email protected]>
Sent: Monday, June 29, 2009 12:37 PM
To: "Discussion of Half-Life Programming" <[email protected]>
Subject: Re: [hlcoders] Request to Valve: Increase the model precache limit.

> I don't think it breaks EVERY time they update the HL2 engine. Most likely
> he uses their engine dlls so he doesn't have to merge, recompile and
> redistribute them every time they do change while still getting fixes they
> do introduce.
>
> On Mon, Jun 29, 2009 at 11:53 AM, AzuiSleet <[email protected]> wrote:
>
>> "he got it for a free with a deal from VALVe." It's not free if he's 
>> paying
>> half of every sale for the engine access. It seems to be waste to not 
>> ship
>> his own engine binaries, since it breaks whenever the TF2 guys update the
>> engine anyway. He can push the limits for his own mod, instead of having
>> Valve change it.
>>
>> On Sat, Jun 27, 2009 at 3:17 PM, Alexander Hirsch <[email protected]
>> >wrote:
>>
>> > He didn't pay for it; he got it for free with a deal from VALVe, that
>> they
>> > get half of the profit.And yes, I remember Garry stating that he didn't
>> > touch the engine, but only modified game-code.
>> >
>> > He doesn't fail; he just wanted to keep VALVes binaries so that they 
>> > can
>> > look into the crashes at engine-level - they know their code best - and
>> > Garry would have to take care of merging the code and shipping the
>> binaries
>> > at each update.
>> >
>> > And just because you don't modify the code doesn't mean you can still
>> learn
>> > from it and thus still benefit from it.
>> >
>> > On Sat, Jun 27, 2009 at 11:09 PM, Nick <[email protected]> wrote:
>> >
>> > > You pay for the license and you don't even modify the actual game
>> > > engine? And your mod would benefit the most from altered game engine?
>> > >
>> > > YOU FAIL, BADLY.
>> > >
>> > > On Sun, Jun 14, 2009 at 9:19 AM, Garry Newman<[email protected]>
>> > > wrote:
>> > > > I wouldn't mind this. But there's a lot of things I wouldn't mind
>> > > > increasing, like max edicts, and whatever causes the string table
>> > > baseline
>> > > > overflow.
>> > > > Maybe I should bite the bullet and try to ship with my own engine
>> > > binaries?
>> > > > I really don't want to, especially just to increase these 
>> > > > variables..
>> > but
>> > > > maybe it's the only way.
>> > > >
>> > > > garry
>> > > >
>> > > >
>> > > > On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]>
>> > > wrote:
>> > > >
>> > > >> At the moment the maximum model precache limit in the engine is
>> 1024,
>> > > >> whereas with soundprecache we can load up to 8192.
>> > > >>
>> > > >> If you try to load more than 1024 models into the 
>> > > >> engine(throughout
>> > the
>> > > >> entire game session) the server will crash.
>> > > >>
>> > > >> Games like Garry's Mod will crash regularly due to it's sandbox
>> > nature.
>> > > >> 1024
>> > > >> models is hardly enough.
>> > > >>
>> > > >> I suspect this is due to the server and client having statically
>> sized
>> > > >> arrays rather than having dynamically expanding CUtlVectors or
>> > > something.
>> > > >>
>> > > >> Please look into this,
>> > > >> Haza.
>> > > >>
>> > > >>
>> > > >> _______________________________________________
>> > > >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > >> please visit:
>> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >>
>> > > >>
>> > > > _______________________________________________
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>> archives,
>> > > please visit:
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>> > > >
>> > > >
>> > >
>> > > _______________________________________________
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>> > > archives,
>> > > please visit:
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>> > >
>> > >
>> > _______________________________________________
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>> > please visit:
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>> >
>> >
>> _______________________________________________
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>>
>>
>
>
> -- 
> Programmer for Resistance and Liberation
> www.resistanceandliberation.com
> Programmer for Red Tribe
> www.redtribe.com
> _______________________________________________
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