But I expect the changes will be minimal. If he keeps a log, any problems with a svn merge should be easy to fix.
-------------------------------------------------- From: "Jonathan Murphy" <[email protected]> Sent: Monday, June 29, 2009 12:37 PM To: "Discussion of Half-Life Programming" <[email protected]> Subject: Re: [hlcoders] Request to Valve: Increase the model precache limit. > I don't think it breaks EVERY time they update the HL2 engine. Most likely > he uses their engine dlls so he doesn't have to merge, recompile and > redistribute them every time they do change while still getting fixes they > do introduce. > > On Mon, Jun 29, 2009 at 11:53 AM, AzuiSleet <[email protected]> wrote: > >> "he got it for a free with a deal from VALVe." It's not free if he's >> paying >> half of every sale for the engine access. It seems to be waste to not >> ship >> his own engine binaries, since it breaks whenever the TF2 guys update the >> engine anyway. He can push the limits for his own mod, instead of having >> Valve change it. >> >> On Sat, Jun 27, 2009 at 3:17 PM, Alexander Hirsch <[email protected] >> >wrote: >> >> > He didn't pay for it; he got it for free with a deal from VALVe, that >> they >> > get half of the profit.And yes, I remember Garry stating that he didn't >> > touch the engine, but only modified game-code. >> > >> > He doesn't fail; he just wanted to keep VALVes binaries so that they >> > can >> > look into the crashes at engine-level - they know their code best - and >> > Garry would have to take care of merging the code and shipping the >> binaries >> > at each update. >> > >> > And just because you don't modify the code doesn't mean you can still >> learn >> > from it and thus still benefit from it. >> > >> > On Sat, Jun 27, 2009 at 11:09 PM, Nick <[email protected]> wrote: >> > >> > > You pay for the license and you don't even modify the actual game >> > > engine? And your mod would benefit the most from altered game engine? >> > > >> > > YOU FAIL, BADLY. >> > > >> > > On Sun, Jun 14, 2009 at 9:19 AM, Garry Newman<[email protected]> >> > > wrote: >> > > > I wouldn't mind this. But there's a lot of things I wouldn't mind >> > > > increasing, like max edicts, and whatever causes the string table >> > > baseline >> > > > overflow. >> > > > Maybe I should bite the bullet and try to ship with my own engine >> > > binaries? >> > > > I really don't want to, especially just to increase these >> > > > variables.. >> > but >> > > > maybe it's the only way. >> > > > >> > > > garry >> > > > >> > > > >> > > > On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]> >> > > wrote: >> > > > >> > > >> At the moment the maximum model precache limit in the engine is >> 1024, >> > > >> whereas with soundprecache we can load up to 8192. >> > > >> >> > > >> If you try to load more than 1024 models into the >> > > >> engine(throughout >> > the >> > > >> entire game session) the server will crash. >> > > >> >> > > >> Games like Garry's Mod will crash regularly due to it's sandbox >> > nature. >> > > >> 1024 >> > > >> models is hardly enough. >> > > >> >> > > >> I suspect this is due to the server and client having statically >> sized >> > > >> arrays rather than having dynamically expanding CUtlVectors or >> > > something. >> > > >> >> > > >> Please look into this, >> > > >> Haza. >> > > >> >> > > >> >> > > >> _______________________________________________ >> > > >> To unsubscribe, edit your list preferences, or view the list >> archives, >> > > >> please visit: >> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> >> > > >> >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Programmer for Resistance and Liberation > www.resistanceandliberation.com > Programmer for Red Tribe > www.redtribe.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.375 / Virus Database: 270.12.94/2207 - Release Date: 06/28/09 > 17:54:00 > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

