Amen

On Sat, Jun 27, 2009 at 2:17 PM, Alexander Hirsch <[email protected]>wrote:

> He didn't pay for it; he got it for free with a deal from VALVe, that they
> get half of the profit.And yes, I remember Garry stating that he didn't
> touch the engine, but only modified game-code.
>
> He doesn't fail; he just wanted to keep VALVes binaries so that they can
> look into the crashes at engine-level - they know their code best - and
> Garry would have to take care of merging the code and shipping the binaries
> at each update.
>
> And just because you don't modify the code doesn't mean you can still learn
> from it and thus still benefit from it.
>
> On Sat, Jun 27, 2009 at 11:09 PM, Nick <[email protected]> wrote:
>
> > You pay for the license and you don't even modify the actual game
> > engine? And your mod would benefit the most from altered game engine?
> >
> > YOU FAIL, BADLY.
> >
> > On Sun, Jun 14, 2009 at 9:19 AM, Garry Newman<[email protected]>
> > wrote:
> > > I wouldn't mind this. But there's a lot of things I wouldn't mind
> > > increasing, like max edicts, and whatever causes the string table
> > baseline
> > > overflow.
> > > Maybe I should bite the bullet and try to ship with my own engine
> > binaries?
> > > I really don't want to, especially just to increase these variables..
> but
> > > maybe it's the only way.
> > >
> > > garry
> > >
> > >
> > > On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]>
> > wrote:
> > >
> > >> At the moment the maximum model precache limit in the engine is 1024,
> > >> whereas with soundprecache we can load up to 8192.
> > >>
> > >> If you try to load more than 1024 models into the engine(throughout
> the
> > >> entire game session) the server will crash.
> > >>
> > >> Games like Garry's Mod will crash regularly due to it's sandbox
> nature.
> > >> 1024
> > >> models is hardly enough.
> > >>
> > >> I suspect this is due to the server and client having statically sized
> > >> arrays rather than having dynamically expanding CUtlVectors or
> > something.
> > >>
> > >> Please look into this,
> > >> Haza.
> > >>
> > >>
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> > >>
> > >>
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> > >
> > >
> >
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> >
> >
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-- 
Gear Dev
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