Amen On Sat, Jun 27, 2009 at 2:17 PM, Alexander Hirsch <[email protected]>wrote:
> He didn't pay for it; he got it for free with a deal from VALVe, that they > get half of the profit.And yes, I remember Garry stating that he didn't > touch the engine, but only modified game-code. > > He doesn't fail; he just wanted to keep VALVes binaries so that they can > look into the crashes at engine-level - they know their code best - and > Garry would have to take care of merging the code and shipping the binaries > at each update. > > And just because you don't modify the code doesn't mean you can still learn > from it and thus still benefit from it. > > On Sat, Jun 27, 2009 at 11:09 PM, Nick <[email protected]> wrote: > > > You pay for the license and you don't even modify the actual game > > engine? And your mod would benefit the most from altered game engine? > > > > YOU FAIL, BADLY. > > > > On Sun, Jun 14, 2009 at 9:19 AM, Garry Newman<[email protected]> > > wrote: > > > I wouldn't mind this. But there's a lot of things I wouldn't mind > > > increasing, like max edicts, and whatever causes the string table > > baseline > > > overflow. > > > Maybe I should bite the bullet and try to ship with my own engine > > binaries? > > > I really don't want to, especially just to increase these variables.. > but > > > maybe it's the only way. > > > > > > garry > > > > > > > > > On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]> > > wrote: > > > > > >> At the moment the maximum model precache limit in the engine is 1024, > > >> whereas with soundprecache we can load up to 8192. > > >> > > >> If you try to load more than 1024 models into the engine(throughout > the > > >> entire game session) the server will crash. > > >> > > >> Games like Garry's Mod will crash regularly due to it's sandbox > nature. > > >> 1024 > > >> models is hardly enough. > > >> > > >> I suspect this is due to the server and client having statically sized > > >> arrays rather than having dynamically expanding CUtlVectors or > > something. > > >> > > >> Please look into this, > > >> Haza. > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

