They are losing business! :p Anyways Garry: Probably bring people back to GMod. I'm sure you've got a lot of people who are sick of the crashes, etc. Fix the crashes, announce it, get people to come back, hooray!
On Sun, Jun 14, 2009 at 8:20 AM, Saul Rennison <[email protected]>wrote: > I sent an email but got no reply. > > -- > Thanks, > - Saul > > On 14 Jun 2009, at 15:37, Harry Jeffery > <[email protected]> wrote: > > > Talk to valve under nda about getting your own license. I was > > wondering if they do student discounts. :P > > > > 2009/6/14 Saul Rennison <[email protected]>: > >> Wait. > >> > >> You've got a Source Engine license but don't even modify the > >> engine? Can I > >> have it? I'm sick of the Source 2003 leak :( > >> > >> 2009/6/14 Garry Newman <[email protected]> > >> > >>> I wouldn't mind this. But there's a lot of things I wouldn't mind > >>> increasing, like max edicts, and whatever causes the string table > >>> baseline > >>> overflow. > >>> Maybe I should bite the bullet and try to ship with my own engine > >>> binaries? > >>> I really don't want to, especially just to increase these > >>> variables.. but > >>> maybe it's the only way. > >>> > >>> garry > >>> > >>> > >>> On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]> > >>> wrote: > >>> > >>>> At the moment the maximum model precache limit in the engine is > >>>> 1024, > >>>> whereas with soundprecache we can load up to 8192. > >>>> > >>>> If you try to load more than 1024 models into the > >>>> engine(throughout the > >>>> entire game session) the server will crash. > >>>> > >>>> Games like Garry's Mod will crash regularly due to it's sandbox > >>>> nature. > >>>> 1024 > >>>> models is hardly enough. > >>>> > >>>> I suspect this is due to the server and client having statically > >>>> sized > >>>> arrays rather than having dynamically expanding CUtlVectors or > >>>> something. > >>>> > >>>> Please look into this, > >>>> Haza. > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> > >> -- > >> Thanks, > >> - Saul. > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

