They are losing business! :p

Anyways Garry: Probably bring people back to GMod. I'm sure you've got a lot
of people who are sick of the crashes, etc. Fix the crashes, announce it,
get people to come back, hooray!

On Sun, Jun 14, 2009 at 8:20 AM, Saul Rennison <[email protected]>wrote:

> I sent an email but got no reply.
>
> --
> Thanks,
> - Saul
>
> On 14 Jun 2009, at 15:37, Harry Jeffery
> <[email protected]> wrote:
>
> > Talk to valve under nda about getting your own license. I was
> > wondering if they do student discounts. :P
> >
> > 2009/6/14 Saul Rennison <[email protected]>:
> >> Wait.
> >>
> >> You've got a Source Engine license but don't even modify the
> >> engine? Can I
> >> have it? I'm sick of the Source 2003 leak :(
> >>
> >> 2009/6/14 Garry Newman <[email protected]>
> >>
> >>> I wouldn't mind this. But there's a lot of things I wouldn't mind
> >>> increasing, like max edicts, and whatever causes the string table
> >>> baseline
> >>> overflow.
> >>> Maybe I should bite the bullet and try to ship with my own engine
> >>> binaries?
> >>> I really don't want to, especially just to increase these
> >>> variables.. but
> >>> maybe it's the only way.
> >>>
> >>> garry
> >>>
> >>>
> >>> On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]>
> >>> wrote:
> >>>
> >>>> At the moment the maximum model precache limit in the engine is
> >>>> 1024,
> >>>> whereas with soundprecache we can load up to 8192.
> >>>>
> >>>> If you try to load more than 1024 models into the
> >>>> engine(throughout the
> >>>> entire game session) the server will crash.
> >>>>
> >>>> Games like Garry's Mod will crash regularly due to it's sandbox
> >>>> nature.
> >>>> 1024
> >>>> models is hardly enough.
> >>>>
> >>>> I suspect this is due to the server and client having statically
> >>>> sized
> >>>> arrays rather than having dynamically expanding CUtlVectors or
> >>>> something.
> >>>>
> >>>> Please look into this,
> >>>> Haza.
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>
> >>
> >> --
> >> Thanks,
> >> - Saul.
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
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>
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