Are you using the template? If so, you *must* build for the
functionality you desire.

On 7/7/09, Harry Jeffery <[email protected]> wrote:
> No.
> Inside the \bin\ folder. If it doesn't exist you've got to create it.
>
> SourceMods\modfolder\bin\
>
>
> 2009/7/7 Glen <[email protected]>:
>> And put them in the base folder of my compiled mod?
>>
>> On Tue, Jul 7, 2009 at 9:14 AM, Tobias Kammersgaard <
>> [email protected]> wrote:
>>
>>> Copy the binaries (server.dll, client.dll) from the game you're using as
>>> base, which is most likely the Source SDK Base.
>>>
>>> /ScarT
>>>
>>>
>>> 2009/7/7 Glen <[email protected]>
>>>
>>> > Wait, I have to build it too? Say I'm not into C++ coding, and I just
>>> want
>>> > to completely build my mod as-is, what can I do?
>>> >
>>> > On Tue, Jul 7, 2009 at 6:20 AM, David Kraeutmann <[email protected]>
>>> > wrote:
>>> >
>>> > > I think that means that there was an error loading client.dll. Try
>>> > > rebuilding the solution.
>>> > >
>>> > > On 7/7/09, Glen <[email protected]> wrote:
>>> > > > Hi there, when I run the run_bat.bat file, I get an error saying
>>> Could
>>> > > not
>>> > > > load library client. Help please :)
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>>> > > >
>>> > >
>>> > > --
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>>> > >
>>> > >
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>>> >
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>
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