Well, I got it to work, but I've given up on my mod. Turns out the BSP files
are invalid. Oh well.

On Tue, Jul 7, 2009 at 10:19 AM, David Kraeutmann <[email protected]>wrote:

> Are you using the template? If so, you *must* build for the
> functionality you desire.
>
> On 7/7/09, Harry Jeffery <[email protected]> wrote:
> > No.
> > Inside the \bin\ folder. If it doesn't exist you've got to create it.
> >
> > SourceMods\modfolder\bin\
> >
> >
> > 2009/7/7 Glen <[email protected]>:
> >> And put them in the base folder of my compiled mod?
> >>
> >> On Tue, Jul 7, 2009 at 9:14 AM, Tobias Kammersgaard <
> >> [email protected]> wrote:
> >>
> >>> Copy the binaries (server.dll, client.dll) from the game you're using
> as
> >>> base, which is most likely the Source SDK Base.
> >>>
> >>> /ScarT
> >>>
> >>>
> >>> 2009/7/7 Glen <[email protected]>
> >>>
> >>> > Wait, I have to build it too? Say I'm not into C++ coding, and I just
> >>> want
> >>> > to completely build my mod as-is, what can I do?
> >>> >
> >>> > On Tue, Jul 7, 2009 at 6:20 AM, David Kraeutmann <[email protected]
> >
> >>> > wrote:
> >>> >
> >>> > > I think that means that there was an error loading client.dll. Try
> >>> > > rebuilding the solution.
> >>> > >
> >>> > > On 7/7/09, Glen <[email protected]> wrote:
> >>> > > > Hi there, when I run the run_bat.bat file, I get an error saying
> >>> Could
> >>> > > not
> >>> > > > load library client. Help please :)
> >>> > > > _______________________________________________
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> >>> > > >
> >>> > > >
> >>> > >
> >>> > > --
> >>> > > Sent from my mobile device
> >>> > >
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> >>> > >
> >>> > >
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> >>> >
> >>> >
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> >>>
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> >>
> >
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> >
> >
>
> --
> Sent from my mobile device
>
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